Game Development Community

Help with an animated DAE file.

by LeroyIsbell · in Torque 3D Professional · 07/21/2011 (3:51 pm) · 4 replies

Hello All,
How do i script for an animated shape that is exported in Collodata format "DAE".

THere a script example somewhere because i have not had any luck finding it on the site.
If this helps, I have a animation i designed in maya2009 and crush players in game.
Would like to change the animation depending on the players path. This means my dae shape has 6 animations inside of it. 1 to 10 Crush, 11 to 20 is swing, 21 to 30 is spin etc.. etc..


I didn't any respones form my other posts about animation. I hope this isn't to hard of a question to answer too.

THank you,
Leroy

#1
07/21/2011 (4:16 pm)
Use the shape editor to setup the individual animations, then call the relevant animation when needed using playThread()
#2
07/21/2011 (4:52 pm)
Where is the shape editor please.
Leroy
#4
07/25/2011 (8:25 pm)
Ok now the DAE file is setup, Thank you,
COuld you have me a code example how to make the script and use it in torque 3d. Do you maybe have a tutorial how to do this?

Thank you again,
Leroy