Disable the soldier view in fps?
by Wayne Eversole · in General Discussion · 07/18/2011 (3:52 pm) · 10 replies
Is there a way to turn off where you see the soldier's hands in fps view?
What I would like to do is make arms and hands with the gun so that I can animate the hands to match.
Or is there a better way of doing it?
Thanks
What I would like to do is make arms and hands with the gun so that I can animate the hands to match.
Or is there a better way of doing it?
Thanks
About the author
#2
07/20/2011 (5:29 pm)
I don't own torque 3D but I imagine it works similar to the legacy engines. I'd suggest checking the player script and find a playerbody datablock. There should be a field saying "renderFirstPerson = ture;" Set it to say false and you should be all set and ready to go!
#3
07/20/2011 (10:00 pm)
Krystian's correct, renderFirstPerson is the droid you're looking for.
#5
Oh goodie, more database oddities from the server switch. Thought we got those all sorted, I'll let Matt know about it.
07/20/2011 (10:14 pm)
@MichaelOh goodie, more database oddities from the server switch. Thought we got those all sorted, I'll let Matt know about it.
#6
07/21/2011 (9:29 am)
Sorry, last bit of synchronization needed to happen. Everything's been moved to where it should.
#7
07/22/2011 (5:40 am)
Thanks everyone.
#8
The other char shows up with 4 arms lol.
Any of you all happen to look into this for Torque3D pro?
Thanks
07/22/2011 (10:45 am)
Well, I do not think the idea I had is going to work lol. I created some arms and hands with my weapon and that all looks good untill you look at the character from another client.The other char shows up with 4 arms lol.
Any of you all happen to look into this for Torque3D pro?
Thanks
#9
07/22/2011 (11:11 am)
A simple trick (although not perfect) is to adjust the LOD settings of the weapon + hands model such that the hands are only visible when extremely close up.
#10
Thanks
07/22/2011 (11:23 am)
Nice idea. I am going to just try and re adjust everything with out the arms and see if I can get things to line up right. If not I will try that trick and see how it goes.Thanks
Associate Michael Hall
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