Any updates on the new Torque 2D?
by Johnny Vo · in Torque Game Builder · 07/16/2011 (12:41 pm) · 4 replies
@Torque Team: Over a year ago you guys teased us with the new Torque 2d(http://www.garagegames.com/community/blog/view/19347/5#comments). Is this ever going to happen? Is Melv still working on it? Will there be an iPhone version?
Thanks.
Thanks.
About the author
Enlevel - Programmer. Games released with iT2D: Are You Quick Enough?, Coloring 4 Kids, Twistum
#2
07/16/2011 (6:28 pm)
err... The iphone version of TGB has been worked on and updated it appears at the cost of Torque 2D as far as I see things, maybe i'm just jaded, maybe i just think some iLove should be dropped for a while :p
#3
1. It is not on my roadmap. However, myself and another engineer have been researching features similar to the big ones shown in the T2D blogs. I currently have someone investigating and prototyping GameKit code while I work on the core 1.5 features. On the weekends, I have been looking into a better physics solution. As for the rendering, well we are kind of stuck on that until we hire more iOS developers with stronger OpenGL ES experience.
NOTE: I do not have a timeline on any of those features, nor am I promising them for the 1.5 release.
2. iT2D did not take away any resources from T2D. My involvement started as a voluntary effort in spare time. It slowly evolved into a full time lead position. Because of my public interaction with the community, it just looks like it is getting more attention than the other engines. That's not the case. However, I have fully hooked my wagon up to the iOS platform and do not see that changing in any foreseeable future.
07/17/2011 (7:46 am)
I cannot provide an update on the R&D Torque 2D. Eric mentioned it in his blog, saying it has been pushed out. As far as iT2D is concerned:1. It is not on my roadmap. However, myself and another engineer have been researching features similar to the big ones shown in the T2D blogs. I currently have someone investigating and prototyping GameKit code while I work on the core 1.5 features. On the weekends, I have been looking into a better physics solution. As for the rendering, well we are kind of stuck on that until we hire more iOS developers with stronger OpenGL ES experience.
NOTE: I do not have a timeline on any of those features, nor am I promising them for the 1.5 release.
2. iT2D did not take away any resources from T2D. My involvement started as a voluntary effort in spare time. It slowly evolved into a full time lead position. Because of my public interaction with the community, it just looks like it is getting more attention than the other engines. That's not the case. However, I have fully hooked my wagon up to the iOS platform and do not see that changing in any foreseeable future.
#4
07/17/2011 (11:02 am)
Thanks for the update, Michael. I never feel like there's any false promises with your updates. It's unfortunate to hear that the new Torque 2D is not going to be out anytime soon. With that said, I appreciate your work on iT2D!
Torque Owner Shawn Simas
Bigfoot Studios