Game Development Community

Material Editor- Environment Map, is it used?

by Greg G · in Torque 3D Professional · 07/08/2011 (10:11 am) · 2 replies

I've been trying to figure out how to best some type of "reflective" quality for my models. I'm wondering if the environment map slot works or not.

I've been using a cubemap but in order to mask that I have to use another draw call and its kind of a big messy process, and difficult to convey to other artists on the team. Would be nice to just have a simple reflect map that I could mask...

#1
07/08/2011 (10:35 am)
I think you need a second UV for all of those advanced maps.

Just in case: [You can mask them by the diffuse texture's alpha..if you need trans in that same image, then you can use the layers-feature.]
#2
07/08/2011 (11:37 am)
A second UV set to use an environment map? I'm just looking for a way to add the illusion of reflectivity to the model without having to do a second render pass...

This was easily accomplished back in the day in TGE. Doesn't seam like that's the case anymore, is that correct. No problem if it is, I just dont want to make assumptions without asking first, because its going to influance how I set up my pipline for several assets I have to create.