Game Development Community

Lightwave, LWCAD and Torque3D

by gdebello · in Artist Corner · 07/05/2011 (7:24 pm) · 0 replies

Just a quick note and update on some Lightwave issues.

Working on a new project at the moment that required some buildings. Created the building in Lightwave LWCAD 3.6 and it exports nicely out of Lightwave using the LW2DTS Exporter by David Wyand.

A couple of workarounds:

1. I created the buildings using Lightwave 10.1 and LWCAD.

2. Created UV Texture in Lightwave and/or UV Layout from Headus.

3. Created Materials using Photoshop and created Normal Maps using the nDo Photoshop plug-in. You can find that at cgted.com or philipk.net

4. I had to save my .lwo object and open it up in Lightwave 32 Bit 9.6.

5. In Lightwave 9.6 I tripled the polygons by using Shift + T.

6. Used LW2DTS Exporter by David Wyand and it worked great.

LWCAD does not give a high polygon count at all. Just some helpful tips for the Lightwave community.

Glen

About the author

I specialize in Hard Surface Modeling/Environments/Military Vehicles and Weapons, Particle FX (Smoke and Fire), and Cinematics. Check out the webpage at http://www.gdebello3d.com