Creating a new game with torque 3d not working.
by LeroyIsbell · in Torque 3D Professional · 07/02/2011 (10:10 pm) · 5 replies
Hello All,
What's seem to be the trouble. I am trying to use the torque tool maker to create a game and follow the change player tutoral and it simple does not work.
What could possibly be doing wrong or is the torque tool not work.....
Does anyone have a way to create your own game with the torque that works?
If i change the FPS exmaple settings it works fine in changing the player. However if i create a blank game and complile code it will not load the new player dts.
Any point into the manual way of doing this?
Thank you,
Leroy
What's seem to be the trouble. I am trying to use the torque tool maker to create a game and follow the change player tutoral and it simple does not work.
What could possibly be doing wrong or is the torque tool not work.....
Does anyone have a way to create your own game with the torque that works?
If i change the FPS exmaple settings it works fine in changing the player. However if i create a blank game and complile code it will not load the new player dts.
Any point into the manual way of doing this?
Thank you,
Leroy
#2
Do you have a tutorial you know works?
Thank you,
Leroy
07/03/2011 (2:14 am)
thank you for the reply, I tired again with creating a full new project did the tutorial here online and it will not load the BoomBot.dts shape in the console. Every time i try this it will not work. However if mod the FPS example change the player to the BoomBot.dts by editing the datablock file and it works. However the tutorial on the web site does not work at all.Do you have a tutorial you know works?
Thank you,
Leroy
#3
07/03/2011 (9:33 am)
Nothing wrong with the tutorial - boombot isn't part of the files for the custom Projects. Create a new folder and copy the relative files over (the model etc) if you want Boombot, in the same manner you would using any newly created art.
#4
It's working now. Copying the files over did hte trick.
If i create a full project version, how do i delete the second level loaded by default?
Thank you,
Leroy
07/03/2011 (6:46 pm)
Hey thank you for your help,It's working now. Copying the files over did hte trick.
If i create a full project version, how do i delete the second level loaded by default?
Thank you,
Leroy
#5
07/04/2011 (5:37 am)
Just manually delete the *.mis level file in game/levels. Be aware that there are stock time limits and stock level rotating/swapping. You can disable all of that in scripts/server/DMgame.cs (which is the stock gametype) by setting:%game.duration = 0;// yorks was = 30 * 60;
Associate Steve Acaster
[YorkshireRifles.com]