T3D 1.0.1 Memory Leak in BL with Items in the scene
by Rex Hiebert · in Torque 3D Professional · 06/22/2011 (12:32 pm) · 4 replies
I have a scene that is already memory heavy due to the number of models in the scene. I've also had an on-going issue where the game will crash after about 10-20min. I can see that it always happens when the Task Manager shows the app hitting right around 1.5GB of memory. When I load the scene I can watch the memory continue to climb even when just sitting there looking at the scene.
The I noticed on one scene it was not doing it as much. This scene lacked the Items (in this case, a rotating radar bar on a ship) that the other had. When I go to my main scene that has been having trouble and turn those items into TSStatics, the memory growth slows down and almost stops.
I even tried this in stock 1.0.1 in Deathball. I added an item (healthpack) and it did the same thing. It only seems to do it in BL. AL does not seem to suffer from this.
Any fix for this?
The I noticed on one scene it was not doing it as much. This scene lacked the Items (in this case, a rotating radar bar on a ship) that the other had. When I go to my main scene that has been having trouble and turn those items into TSStatics, the memory growth slows down and almost stops.
I even tried this in stock 1.0.1 in Deathball. I added an item (healthpack) and it did the same thing. It only seems to do it in BL. AL does not seem to suffer from this.
Any fix for this?
#2
06/23/2011 (2:09 pm)
I'm merely curious: have you encountered these same issues in 1.1 ?
#3
06/23/2011 (2:37 pm)
Haven't had a chance to work with it too much yet. Started the conversion process but ran into PhysX issues. Even from the start, it seems to have a lower frame rate that 1.0.1.
#4
I have been too busy to cross check this stuff but I hope to get to it sometime soon. drop me an email or put your email in your profile and I'll toss you some notes when I get around to working on tweaking my master BUild of T3D 1.1.
06/23/2011 (2:43 pm)
I have worked with several companies that have noticed a significant decrease in framerate from 1.0.1 to 1.1.I have been too busy to cross check this stuff but I hope to get to it sometime soon. drop me an email or put your email in your profile and I'll toss you some notes when I get around to working on tweaking my master BUild of T3D 1.1.
Rex Hiebert
3Dmotif LLC