IT2D from 1.4 to 1.5.1 Trigger BUG (Update)
by Edoardo · in iTorque 2D · 06/22/2011 (3:53 am) · 1 replies
Build: 1.4 / 1.4.1 / 1.5 beta 1
Platform: all devices
Target: Stand Alone , and On Device
(what is the bug)
Issue: A trigger with FULL or POLYGON collision detection don't maintain the onStay state if the object entered has the CIRCLE collider.
When a object enter into a trigger area... the onLeave callback method is called.
P.S. This BUG problem on CIRCLE collision doesn't exist the onLeave callback is called from the engine when the object was exited from trigger area.
Steps to Repeat:
1. Run TGB editor.
2. create a simple trigger with Full or Polygon collision detection
3. create a object out and far from the trigger box and activate the physics and the CIRCLE collisions.
4. set the object velocity in the direction of the trigger.
5. When the object will enter in contact with the border of the trigger the engine will call first the onEnter and after (when the object is into trigger area) the onLeave callbacks.
Platform: all devices
Target: Stand Alone , and On Device
(what is the bug)
Issue: A trigger with FULL or POLYGON collision detection don't maintain the onStay state if the object entered has the CIRCLE collider.
When a object enter into a trigger area... the onLeave callback method is called.
P.S. This BUG problem on CIRCLE collision doesn't exist the onLeave callback is called from the engine when the object was exited from trigger area.
Steps to Repeat:
1. Run TGB editor.
2. create a simple trigger with Full or Polygon collision detection
3. create a object out and far from the trigger box and activate the physics and the CIRCLE collisions.
4. set the object velocity in the direction of the trigger.
5. When the object will enter in contact with the border of the trigger the engine will call first the onEnter and after (when the object is into trigger area) the onLeave callbacks.
About the author
The creator of HOOGA (available on Apple Store)
Torque Owner Nic Biondi
Default Studio Name