Game Development Community

Can't create particles

by perry jones · in Torque 3D Beginner · 06/21/2011 (2:44 am) · 5 replies

For some reason I cant seem to create any particles. I create a new particle - press enter, then save it as whatever name i choose. I'll play with the settings in the particle tab a bit and then move to the emitter tab (after saving again). Once in the emitter tab i click new emitter and rinse repeat. When I go back to the particle tab the particle i just created and saved is no where to be found. It's like it disappeared all together. When i visit the emitter tab and bring up the drop down list of particle effects available the one i just created and saved is not in that list.

anyone having this problem? or am i just doing something wrong.

#1
07/18/2011 (5:26 pm)
*bump* no replies :(?
#2
07/18/2011 (9:58 pm)
there is still quite a bit that is broken or simply wonky. I'm not supposed to complain anymore..but I also refuse to drink the koolaid.

You'll have to either∨ fix it yourself, make a bug report about it,work around it,..or.. drink the kool aid...etc.

..now you know and knowing is half the battle. ;)
#3
07/19/2011 (1:32 am)
Hi Perry.

I might be wrong with the following but it might be worthwhile you checking it out. I'm just starting to work with Torque again, and I was working through my notes and found the following about how I was organizing particles:

>>
Before a particle can be edited, there must be a datablock predefined for it. This is what <particle_name>.cs should contain (an existing file can be copied and edited). The particle and emitter can then be modified and saved via the Particle Editor. The <particle_category> dir also contains the relevant art assets too. So all the assets associated with the particle are in the one place. Watch out for comments.
>>

So maybe you could try predefining the datablock, and then the definitions would be overwritten when you modify and save.

Hope this helps.

-Jim Carter.

'The whole idea of a democratic application of skepticism is that everyone should have the essential tools to effectively and constructively evaluate claims to knowledge.'
Carl Sagan, The Demon-Haunted World.
#4
07/19/2011 (3:34 am)
Quote:
So maybe you could try predefining the datablock, and then the definitions would be overwritten when you modify and save.
That's exactly my recommended workaround from way back when I first noted this particular issue, which was one of several minor but annoying problems that were never addressed about the Particle Editor...

I simply have a template particle and emitter datablock that I can drop in anywhere that can subsequently be renamed & modified as needed for actual use.
#5
07/24/2011 (1:02 am)
ah! thankyou! i never would've figured that out. So there's much more to these datablocks than meets the eye, eh?