Creating physics for a model in blender?
by siba · in Torque 3D Professional · 06/20/2011 (2:08 pm) · 4 replies
Just wondering how I get a model ingame that I can push around, add weight to and stuff like that, in blender? or if its done ingame somehow or w/e
#2
There's a new tutorial in the docs about creating physics shapes. Heirarchies are what's important, not the 3D app.
06/21/2011 (6:20 am)
RTFM.There's a new tutorial in the docs about creating physics shapes. Heirarchies are what's important, not the 3D app.
#3
EDIT: found em
EDIT2: I found that you need to change the source class but I cant seem to do it, is there a way to convert a TSStatic to a physics shape without having to do it in an external program?
06/21/2011 (6:27 am)
I don't know where the "docs" areEDIT: found em
EDIT2: I found that you need to change the source class but I cant seem to do it, is there a way to convert a TSStatic to a physics shape without having to do it in an external program?
#4
06/21/2011 (1:15 pm)
If you placing it from the mesh folder then you're placing a mesh. Place it from the scripted -> className folder and not the mesh -> art folder.
Torque 3D Owner siba