GFXTextureManager (error C2352)
by Thomas Bang · in Torque 3D Professional · 06/18/2011 (2:26 am) · 2 replies
Hi
I need a GFXTextureObject of a given texture. To reach that, i am using GFXTextureManager::hashFind.
Here is the code, i have so far:
gfxTextureManager.h
gfxTextureManager.cpp
The problem is in the getThePtr-function, because i get the compiler error C2352.
A static member function called a nonstatic member function. Or, a nonstatic member function was called from outside the class as a static function.
How can i avoid that?
I need a GFXTextureObject of a given texture. To reach that, i am using GFXTextureManager::hashFind.
Here is the code, i have so far:
gfxTextureManager.h
class GFXTextureManager
{
public:
...
...
GFXTextureObject * getPtr(const char* tex);
...
...
protected:
...
...
}gfxTextureManager.cpp
...
...
GFXTextureObject * GFXTextureManager::getPtr(const char* tex)
{
GFXTextureObject *texObj = GFXTextureManager::hashFind(tex);
return texObj;
}
void getThePtr()
{
GFXTextureObject *tex = GFXTextureManager::getPtr("something");
}
...
...The problem is in the getThePtr-function, because i get the compiler error C2352.
A static member function called a nonstatic member function. Or, a nonstatic member function was called from outside the class as a static function.
How can i avoid that?
#2
06/22/2011 (1:00 am)
Thank you very much. I got it. GFXTextureObject * tex = static_cast<GFXTextureManager*>(GFX->getTextureManager())->getPtr("something");
Associate Tom Spilman
Sickhead Games