Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 )
by Ahsan Muzaheed · in General Game Discussion · 06/16/2011 (6:24 pm) · 13 replies
Unity Roadmap 2011
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year.
Unity 3.4
We are about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. Here are some highlights:
--------------------------------------------------------
there are a lot of exciting features.text is very long.
see here:
http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/
sorry to post it in General Game Discussion
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year.
Unity 3.4
We are about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. Here are some highlights:
--------------------------------------------------------
there are a lot of exciting features.text is very long.
see here:
http://blogs.unity3d.com/2011/06/16/unity-roadmap-2011/
sorry to post it in General Game Discussion
About the author
Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/
#2
as a c# programmer i should have to go unity.but honestly,what makes me focus to t3d was unity's too easiness.and in case of dot net i belief easiness does not come without sacrifice of performance.
but it have to say for an beginning novice game developer there is no good bait like unity and c#.
and i think,that is what makes a great difference between unity and t3d.
"wrong forum section"
i have to say if there was an option for closing thread or moving this thread to another section,then i will do it.why not provide it?may be there is one.but i have not found it.
"wrong forum"
i do not think so.as like this thread in unity there can be found thread related to torque 3d's improvement.
my main intention was too see some comments on unity's next release on respect to t3d.
but seems that was not a good idea.
06/16/2011 (8:00 pm)
well,i was looking for the second portion of your post.before buying t3d i have read a lot of comparison between t3d and unity.but most of them was too old.as a c# programmer i should have to go unity.but honestly,what makes me focus to t3d was unity's too easiness.and in case of dot net i belief easiness does not come without sacrifice of performance.
but it have to say for an beginning novice game developer there is no good bait like unity and c#.
and i think,that is what makes a great difference between unity and t3d.
"wrong forum section"
i have to say if there was an option for closing thread or moving this thread to another section,then i will do it.why not provide it?may be there is one.but i have not found it.
"wrong forum"
i do not think so.as like this thread in unity there can be found thread related to torque 3d's improvement.
my main intention was too see some comments on unity's next release on respect to t3d.
but seems that was not a good idea.
#3
06/16/2011 (8:13 pm)
Quote:i do not think so.as like this thread in unity there can be found thread related to torque 3d's improvement.I would love a link to that thread. I pop into their forums occasionally and do not see that. Though I do remember a few of the users rejoicing our shutdown.
Quote:my main intention was too see some comments on unity's next release on respect to t3d. but seems that was not a good idea.That's a completely fair statement, but my main focus is our iOS engine, which is where I can speak. As for Torque 3D and its roadmap, well we had to get 1.1 out first. That has been our focus, so we are where we want to be and will be pushing harder than ever.
#4
06/16/2011 (8:23 pm)
What's funny to me is you're comparing a $1500 no-source package to a $99 source package.
#5
i have said u "most of them was too old".
here is one,i have found it before buying t3d:
Torque 3D is out
http://forum.unity3d.com/threads/31207-Torque-3D-is-out
may be there could be found some new thread.
"What's funny to me is you're comparing a $1500 no-source package to a $99 source package."
The source code is complex for a beginner like me,only having knowledge on programming and algorithm.so currently source is not my main focus.but $99,yes that was a great point to me.
i was wanted to see some good comments that can encourage me as well as new comers to choose t3d.as most of us do not have advance level knowledge on game Technology.
so guys,do not find fault or something like that in my post.if u have some good point on unity's Roadmap 2011 then post it.
or delete this thread.i do not want to argue.
i have not use unity.before t3d i was using 3d game studio A7.
thanks
06/16/2011 (8:50 pm)
Quote:as like this thread in unity there can be found thread related to torque 3d's improvement.i have said u "most of them was too old".
here is one,i have found it before buying t3d:
Torque 3D is out
http://forum.unity3d.com/threads/31207-Torque-3D-is-out
may be there could be found some new thread.
"What's funny to me is you're comparing a $1500 no-source package to a $99 source package."
The source code is complex for a beginner like me,only having knowledge on programming and algorithm.so currently source is not my main focus.but $99,yes that was a great point to me.
i was wanted to see some good comments that can encourage me as well as new comers to choose t3d.as most of us do not have advance level knowledge on game Technology.
so guys,do not find fault or something like that in my post.if u have some good point on unity's Roadmap 2011 then post it.
or delete this thread.i do not want to argue.
i have not use unity.before t3d i was using 3d game studio A7.
thanks
#6
The first year or so at GG for me was spent watching us chase the dragon's tail of Unity. Now, under the new owners and Eric, we are looking inward. Focus on making Torque great, not great compared to another product. Value our community, believe in the tech and let the competition do their thing. Both engines have great merits, but Torque continues to stand the test of time.
If you are looking for a more relevant comment on Unity's roadmap, 3.4 is not exciting to me except that bug fix. 3.5 has more to offer, like the multithreaded renderer. However, that feature seems to be fragmenting their code base since it is currently Windows only. They are saying they will get it to all platforms, but it's too early to be sure. 50,000 ft view? Unity is spreading the technology out, whereas Torque is converging rapidly and reducing the project numbers. That's a turn of events if you ask me.
06/16/2011 (10:46 pm)
@muzaheed - Don't get me wrong. I'm not finding fault in you. This wouldn't be the first time either sites have gotten information on the competitor engine, but things are a little different this time around. You are making some valid points, though E.B. did list a major benefit. I'm glad you chose T3D and I can agree the source code itself is sometimes daunting.The first year or so at GG for me was spent watching us chase the dragon's tail of Unity. Now, under the new owners and Eric, we are looking inward. Focus on making Torque great, not great compared to another product. Value our community, believe in the tech and let the competition do their thing. Both engines have great merits, but Torque continues to stand the test of time.
If you are looking for a more relevant comment on Unity's roadmap, 3.4 is not exciting to me except that bug fix. 3.5 has more to offer, like the multithreaded renderer. However, that feature seems to be fragmenting their code base since it is currently Windows only. They are saying they will get it to all platforms, but it's too early to be sure. 50,000 ft view? Unity is spreading the technology out, whereas Torque is converging rapidly and reducing the project numbers. That's a turn of events if you ask me.
#7
06/17/2011 (7:24 am)
Somehow this thread has helped me compare somewhat about Unity and Torque. I have been contemplating using one vs the other and wasn't sure which one to pick. I truly want to stick to a platform that cares for its community and have a "fresh" look. Thanks Michael!
#8
I tried out Unity a few weeks back just to see what the HubBub was about.
The first thing I DIDN'T like was the limitations to Mesh Objects :)
Beyond that, it is easy, but like anything that is easy, you give up
ALOT for that "easy". After 3 days I removed it :)
06/22/2011 (7:40 am)
Hehe, just had to comment...I tried out Unity a few weeks back just to see what the HubBub was about.
The first thing I DIDN'T like was the limitations to Mesh Objects :)
Beyond that, it is easy, but like anything that is easy, you give up
ALOT for that "easy". After 3 days I removed it :)
#9
08/25/2011 (1:37 am)
question: which engine has more game titles on more platforms, in spite of the cost? and the unavailability of source code? I think that should be your measure of success of the engines, rather than the usual academic masturbation exhibited by software engineers on forums like this one over the myth that things have to be overly difficult and complicated to qualify as useful. Again, I wonder, if Unity is so limited, how come the big guys like EA, NASA, etc... find it so convenient? Yes unity has it's issues, but the great thing is they listen to the community and they fix their bugs. I've used Unity, XNA, Torque and Shiva... I'm still using Unity.
#10
The same companies have used and continue to use Torque as well.
08/25/2011 (6:31 am)
Quote:Again, I wonder, if Unity is so limited, how come the big guys like EA, NASA, etc... find it so convenient?
The same companies have used and continue to use Torque as well.
Quote:Yes unity has it's issues, but the great thing is they listen to the community and they fix their bugs.So do we. When possible, we will even provide bug fixes in real time, which is the benefit of having the source code. Later, we can roll that fix into the next engine update.
Quote:I've used Unity, XNA, Torque and Shiva... I'm still using Unity.A lot of our users have used Unity and switched back to Torque. When it comes down to it, you use the engine that's best for your project.
Quote:and the unavailability of source code?That is a deal breaker for some developers, not all. I mentioned one great example of how providing the source code has led to our success and helped our users.
#11
The number of games on the number of platforms has nothing to do with engine success and everything to do with the number of developers producing a publishable game.
The measure of success is how it enables developers to create the games they envision, sometimes that requires source access, sometimes not, while the old attitude of 'you have the source fix it' is a bad one, it does in fact expose the fact that if there are shortcoming in torque they can be added without waiting for the engine devs to add features, so a source enabled engine regardless what it is has no limitations at all. Unity on the other hand has much more user friendly documentation and editors which make is easier to create non complex games for non programmer type people.
This is down to the individual developer choosing which tool he feels is the best for him; and lets not forget, a game engine is only a tool, nothing more, or perhaps a toolbox, every toolbox has tools missing, its a matter of which ones you can live without.
I suppose defending the engine you use is potentially noble, the trash talk is unbecoming of a serious developer the tone of ridicule in your post pretty much destroys the message and if this is an example of the unity community at work then I guess I'm proud I'm not part of it.
I guess if torque users go make troll posts on unity forums then i guess thats another tickbox that both engines can tick at the same time for parity :p
08/25/2011 (7:45 am)
I don't usually respond to trolls/fanbois in posts like this, but the very start of your post is based on flawed assumptions and personal opinion. The number of games on the number of platforms has nothing to do with engine success and everything to do with the number of developers producing a publishable game.
The measure of success is how it enables developers to create the games they envision, sometimes that requires source access, sometimes not, while the old attitude of 'you have the source fix it' is a bad one, it does in fact expose the fact that if there are shortcoming in torque they can be added without waiting for the engine devs to add features, so a source enabled engine regardless what it is has no limitations at all. Unity on the other hand has much more user friendly documentation and editors which make is easier to create non complex games for non programmer type people.
This is down to the individual developer choosing which tool he feels is the best for him; and lets not forget, a game engine is only a tool, nothing more, or perhaps a toolbox, every toolbox has tools missing, its a matter of which ones you can live without.
I suppose defending the engine you use is potentially noble, the trash talk is unbecoming of a serious developer the tone of ridicule in your post pretty much destroys the message and if this is an example of the unity community at work then I guess I'm proud I'm not part of it.
I guess if torque users go make troll posts on unity forums then i guess thats another tickbox that both engines can tick at the same time for parity :p
#12
Recent mentioning of Torque:
The defense of Torque from another use is far from trollish or inflammatory:
Yeah, I think there is a clear distinction between the two communities.
08/25/2011 (9:10 am)
@Bloodknight - I've spoken my opinion, though I think you did a better job illustrating it. I can comment on your last line.Recent mentioning of Torque:
Quote:I think it's a shame that such great talent is being wasted on a shitty engine like Torque. They should move to Unity!
The defense of Torque from another use is far from trollish or inflammatory:
Quote:I agree that something like this would be amazing to see as a content pack for Unity, I thought about picking up a license when I was using TGEA. Only thing I don't agree with about your post, and I am not looking to start a flame/engine war, is calling Torque a shitty engine. It has come a long way since TGE / V12 was first released, and has grown into a solid platform ( T3D ) even more so since GarageGames took it back over from InstantAction.
Yeah, I think there is a clear distinction between the two communities.
Employee Michael Perry
ZombieShortbus
However, if I were to comment on one of their releases...I would say that if I were a Unity user, I would be extremely happy to get 3.4 which fixes a critical crash that prevented me from releasing an iOS game using the official 4.3 SDK and Xcode 4. The one that's been around since May 13th and does not affect iTorque 2D due to our extreme dedication to keeping the engine compliant. Similar to other bugs of the past that require waiting on an official release from Unity, rather than being able to fix it on the spot thanks to the full availability of source code (like iTorque 2D).
Just saying, that would be my comment if I were at the Unity forum where the roadmap is being discussed =)