Game Development Community

xbox 360 support?

by Anonymous · in Torque 3D Beginner · 06/16/2011 (6:57 am) · 6 replies

I was wondering if torque 3D (not torque x) will offer xbox 360 support? Or will torque x users be offered a better scene editor when they purchase (even as a seperate download) it?

#1
06/16/2011 (6:59 am)
I see that torque 3D is a good product but the only factoring is debugging/testing/deploying my game on the xbox 360 to buy torque 3D other then that it looks like a complete editor worth spending money on.
#2
06/16/2011 (7:10 am)
As long as i can test/export my game on the xbox 360 using it wont matter. If torque x includes an updated scene/map editor for the 3d builder or some add-on one that can intregrate with it and be used in conjunction with it i would use it.
#3
06/16/2011 (8:37 am)
Torque3D does not have Xbox 360 support. The xbox requires an engine that is built on the XNA platform, like TorqueX. Since Torque3D is a C++ engine, it is not compatible.
#4
06/16/2011 (8:44 am)
As a note, Torque 3D does not support the XNA platform for the reasons Ryan mentioned. We do have 360 support for Torque 3D (called Torque 360), but it requires a devkit and official licensing from Microsoft.
#5
06/16/2011 (9:29 am)
Can i export my scene from another level/game editor like udk or other editor levels to torque x as long as its in dts files?
If you have a level/scene editor even if its add-on that integrates well with torque can you provide me with a link to a good one for 3D purposea? The torque x engine one is not fully ready for some of my playing around.
Would torque contructor be a sepearate level/scene editor compatible with torque x?
#6
06/16/2011 (9:34 am)
I really meant exporting the scene from torque 3D to torque x 3d builder (mostly models and the terrain people walk on) I might be able to program in the other stuff. Or udk or other level editor but mostly torque 3D if it can handle my pressures im putting on it.