exporting to collada file from 3ds max?
by Anonymous · in Artist Corner · 06/15/2011 (3:58 pm) · 25 replies
how do i export my whole model from 3ds max to a collada file? Its so i can open it up in softimage 2011 64-bit for export to dts and opening up in torque x 3d builder and my torque x c# project. I did get a direct x file to import as an asset into torque 3d builder but my scene file would not load after i added it in c#.
Problem: Cant get the 3ds max model to export correctly.
Solution: Get it to export correctly.
Problem: Cant get the 3ds max model to export correctly.
Solution: Get it to export correctly.
About the author
My languages i prefer are: visual basic, c#(still learning some things), asp.net(vb language), and c++
#2
If you have a working exporter for max that directly exports to dts please post one. the only ones i know for direct export dont work.
06/15/2011 (4:09 pm)
does it work in torque x 3d builder? Im trying to import to their and put in my c# project and debug it to see if it loads in the scene correctly. Do i need add the model as an asset and load it seperately then with code?If you have a working exporter for max that directly exports to dts please post one. the only ones i know for direct export dont work.
#3
How about you read the DTS documentation and stop blaming the Max-exporters for you troubles ?
Note: Jeffery has insisted in multiple threads that DTS exporters do not work.
06/16/2011 (3:45 am)
jeffery, you keep posting that the DTS exporters do not work..Yet there are loads of people who use them everyday. It is you that does not understand that a 32 bit exporter only works in 32 bit max which can be installed in Win7x64.How about you read the DTS documentation and stop blaming the Max-exporters for you troubles ?
Note: Jeffery has insisted in multiple threads that DTS exporters do not work.
#4
06/16/2011 (5:00 am)
Yes i have read about installing dts exporters and the only docs i read insist on putting it in the plugins directory but max 2011 will not launch it because it is not a "valid win 32 application". I will post screen shot if you dont believe me.
#5
06/16/2011 (5:09 am)
BTW i have 64-bit max installed. I automatically installs the 64-bit for me.
#6
06/16/2011 (5:13 am)
open collada works in 3ds max and is more stable i already found a dark industries product for softimage that works on exporting to dts. I wonder how do i get open collada to show up in softimage? It only supports collada files. If you have a open collada file for softimage image that would be appreciated.
#7
XSI doesn't have an opencollada version but it's default collada exporter should suffice.
06/16/2011 (5:43 am)
Why don't you simply install the 32 bit version of max ? XSI doesn't have an opencollada version but it's default collada exporter should suffice.
#8
06/16/2011 (5:44 am)
Or if someone has documentation for collada that would be helpful.
#9
06/16/2011 (5:55 am)
Because it supports 64-bit autodesk products perfectly. And their is no promise that you will compile 64-bits when 32-bit computers and 32-bit programs are no more.
#10
06/16/2011 (6:15 am)
im trying to import into torque x for a test of torque products. Does anyone know if the new torque 3d supports development for the xbox 360? If i does i would use it instead of torque x but it doesnt from what i hear.
#11
06/16/2011 (6:27 am)
anyone know about daetodts?
#12
06/16/2011 (6:48 am)
I want to try to convert my file using this tool but is it included with torque x? Or just torque 3D?
#13
you are getting the correct answers,
but you obviously know better...
I dont get it
06/16/2011 (7:19 am)
well, you seem to know it all thenQuote:Because it supports 64-bit autodesk products perfectly. And their is no promise that you will compile 64-bits when 32-bit computers and 32-bit programs are no more.so why are you asking these questions?
you are getting the correct answers,
but you obviously know better...
I dont get it
#14
06/16/2011 (7:23 am)
His exporter will be outdated and i want to figure out how to use a direct 64-bits one but he will not recompile. He frustrates me. I will just use the daetodts converter in the tools folder of my torque x install before going nuts.
#15
06/16/2011 (7:28 am)
blender can open up my collada file and export it perfectly.
#16
06/16/2011 (2:12 pm)
Thanks Matt open collada exports it perfectly then i can use the dae2dts converter and it converted it to dts and i imported it into my test game flawlessly with little messing around. Thanks, Everyone.
#17
06/16/2011 (3:00 pm)
wow. This should be stickied as a classic.
#18
06/16/2011 (3:01 pm)
Sorry for the fuss gas you helped a little too. insert foot into mouth*.*.
#20
06/16/2011 (4:43 pm)
Yeah i kept searching for dae2dts but i overlooked the documentation little mess up on my part i know how to post i just sometimes get a little tired and over look stuff. Like a child that cant contrate when im mad or frustrated. BTW my model can be resized too in my torque x project got it hinters for editors after that i might close this thread how do i do that or does it close after so long?
Torque 3D Owner Matt Huston
Atomic Banzai Games