Game Development Community

question: turning off the 'seek for missing asset' loops

by TheGasMan · in Torque 3D Professional · 06/15/2011 (8:43 am) · 2 replies

Does anyone know off of the top of their head where these are ? ..or perhaps someone remembers a/the section ? I plan to look if no one knows already.

Reason:
Since T3D has materials map to texture locations, it's no longer necessary to crawl directories for images or models IMO (at least I am assuming this is no longer needed by any other functionality)
- I would like to remove all of these "hunting loops" that searchout missing files because of the time it takes for Torque to search; sometimes leading to..stalls/crash.

..If this works out as planned, I'll post one hell of a resource named "removing the slow babysitter". :P

#1
06/15/2011 (10:11 am)
GBitmap::sFindFiles is what you're looking for. Some systems still rely on searching for the right extension. The GUIs make the biggest use of it and Collada loading relies on it as well.
#2
06/15/2011 (10:52 am)
I'm going to give it a college-try, nothing more. It's not that important but it would make development cycles that much smoother. ..I'd hate to spend more than 20 minutes on it.