T3D 1.1.1 / 1.2 Roadmap?
by Edward Smith · in Torque 3D Professional · 06/13/2011 (6:27 pm) · 1 replies
Well with T3D 1.1 out, I must say its a real success. Really great to see GarageGames come back and making a great release. I hope this continues.
I'm back to working on games now because T3D is stable enough and good enough for my game. Though its still competing with my UDK prototype.
I was wondering what are the plans now? T3D 1.1.1 - 1.1 with some extra bugs fixed and then the next major release T3D 1.2? Support for OpenGL 4.1?
Will we be able to have a survey for features that developers want?
Sort of like what happened on a recent blog? Or is that survey continuing to be the input for the next release?
Not to rush anyone, just curious at what plans we can be let in on :-).
I'm back to working on games now because T3D is stable enough and good enough for my game. Though its still competing with my UDK prototype.
I was wondering what are the plans now? T3D 1.1.1 - 1.1 with some extra bugs fixed and then the next major release T3D 1.2? Support for OpenGL 4.1?
Will we be able to have a survey for features that developers want?
Sort of like what happened on a recent blog? Or is that survey continuing to be the input for the next release?
Not to rush anyone, just curious at what plans we can be let in on :-).
About the author
Currently working on a WW2 FPS game.
Associate Scott Burns
GG Alumni