Unusual problem with bullet and gmk.
by Luke Griffin · in Game Mechanics Kit · 06/12/2011 (11:14 am) · 1 replies
Hey,
I've have been trying over the past few months to get either physx or bullet working with gmk and torque 3d v1.0.1. Physx didn't turn out too well so I followed to the latter the developers guide for gmk to get bullet working. I can get it working as expected with a blank project but it wont work with my current project. I know its probably a good idea to get it working with a blank project before you start using it rather then trying to put it in a project you have been working on for a while anyway but I can seem to understand the problem. I haven't made any changes to the source except for the gmk installation. My error is as follows:
I am using Torque 3d V 1.0.1 and GMK version 1.2.6.
Im a little confused by this and would appreciate any insites.
I've have been trying over the past few months to get either physx or bullet working with gmk and torque 3d v1.0.1. Physx didn't turn out too well so I followed to the latter the developers guide for gmk to get bullet working. I can get it working as expected with a blank project but it wont work with my current project. I know its probably a good idea to get it working with a blank project before you start using it rather then trying to put it in a project you have been working on for a while anyway but I can seem to understand the problem. I haven't made any changes to the source except for the gmk installation. My error is as follows:
Assertion failed Program:... File: D:/tw2/Torque/engine/lib/bullet/.../btQuan...Bvh.cpp Line: 126 Expression: numIndices>0
I am using Torque 3d V 1.0.1 and GMK version 1.2.6.
Im a little confused by this and would appreciate any insites.
Torque Owner William McDonald
Suckerfree Games