Game Development Community

A question about the price for artwork.

by Christopher Wesley Joyner · in General Discussion · 06/11/2011 (1:46 pm) · 2 replies

Is it possible for someone to give an ideal about how much it costs to buy artwork for a project.

I am studying game design, and am currently a lone wolf. I am hoping to do the development myself with the help of ordering the artwork needed to complete the project.

I would want HUD parts, and 3D meshes (I might handle animation myself).
And another ontopic would be 2D pixel artwork, with animated frames.

It would be very helpful for a person to know how much these things costs, so that the developer can know if any project is feasible.

#1
06/11/2011 (2:36 pm)
Costs vary wildly between artists and it's fairly rare for an artist to give rates up front, they typically want to know (sometimes in specific detail) what's needed before offering a price quote. You can usually depend on the following, though:

* The longer a task will take, the more expensive it will be. A simple, non-animated 2D sprite will almost always be cheaper than a next-gen, animated 3D model. Also, things such as concept art (will you provide those or will the artist be required to draw it themselves?), the timeframe for completing the project (requiring something ASAP means more hours per day the artist needs to work on the project, possibly forcing them to work for you "exclusively") all factor into the cost.

* The more experience an artist has, the more expensive he/she will be. Artists that have worked in the industry professionally will typically charge more (sometimes much more) than students fresh out of college.

For some more reading, do a search of forums.indiegamer.com and polycount.com and even Google for artist rates. The Help Wanted section at indiegamer has a few artists that have posted their rates.

The best advice I can offer, though, is figure out exactly what you need/want in as much detail as possible. Use Google and find examples of art that looks like what you need. Draw concepts if you can. Once you're set on what your project requires and you have the ability to clearly present your needs via examples/concepts/etc., start looking at artist portfolios. Pick a few that you like and contact them. Let them know what you need, when you need it and compare their rates.
#2
06/12/2011 (6:05 am)
artist-3d.com-----------best
http://www.dexsoft-games.com/models/barrels.html
http://www.katsbits.com/download/models/

http://lostandtaken.com/gallery/
http://cgtextures.com/-----------best

i know too more but cannot remember now.