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T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987)

by Andrea Barolo · in Torque 3D Professional · 06/11/2011 (2:38 am) · 10 replies

Build: 1.1 Final, Pro.
Platform: Windows XP, 32
Target: Game
Issues: The terrains on all missions, expecially on island pacific, presents the textures of the terrain in strange squares


Steps to Repeat:
1. Launch the game
2. Watch the terrain

Suggested Fix: none

www.barzac.it/images/Sqare.PNG

#1
06/11/2011 (2:50 am)
I've had this problem before. I believe it was down to compiling the project with the latest Direct X SDK build... can anyone at GG tell us what SDK T3D 1.1 final uses?
#2
06/11/2011 (7:55 am)
This was logged some time ago as a bug with earlier T3D versions on certain ATI hardware, but doesn't appear to have been dealt with.

See here
#3
06/11/2011 (8:42 am)
I'm not completely sure about that but I'll still post, it might help. I've seen this once, using a normal map generated by crazybump : for some reason the first row of pixel made the texture non-tileable, which is not visible when looking at the normal map at a standard scale. Try removing the normal map from your texture. I'm not sure whether or not we're talking about the same issue, when I see all these people on that other thread... but still worth checking, because I was having the exact same symptoms. """Fixed""" by copy/pasting the second row of pixels into the first row.

EDIT: I see you're talking about stock textures, so yeah, definitely not related. I'll still leave this x)
#4
06/11/2011 (9:17 am)
Take a look at this thread, where I first noticed it in B2

It was the graphics card drivers in the end for me anyway..
#5
06/11/2011 (9:57 am)
S2P, not sure these are the same issue. I notice the issues you were having were on an Nvidia card. The lines in your screenshot are different to the ones we are seeing, your SS shows diagonal lines, whereas the issue with the ATI cards are always squares, and seem to occur where 2 different detail textures meet. Also, the lines seen on certain ATI cards are definately not cured by updating the drivers.
#6
06/11/2011 (11:25 am)
I'm updating the drivers, I'll tell you if this helps !! Thanks ! :)
#7
06/11/2011 (11:59 am)
@Guy - you may be right. I guess if Andrea comes back saying its not the drivers then we'll know for sure. Don't suppose it could be the textures themselves having transparent borders?
#8
06/12/2011 (10:30 am)
Back !!! Bad news :( !! Latest ATI drivers do not resolve....
#9
06/13/2011 (12:07 am)
have you tried editing the textures??
try opening the textures in gimp (free program, and get the mapping addon) then hit >filters>map>make seamless, save the new textures and try running those and see if it fixes it.

Then that will i guess narrow down if its the textures or your card thats doing it.
the textures render different on all cards so maybe it is your card making the border on the textures, but trying to make them seamless might work.

im not to sure if itll work but its worth a shot, and its good to have gimp anyway because you can take anything you want and make it seamless with one click so it will tile perfectly
#10
06/13/2011 (9:19 am)
Logged as THREED-1987.