Combination of advanced lighting and pureLIGHT
by ilya · in pureLIGHT · 06/09/2011 (6:49 am) · 1 replies
Does the combination of advanced lighting and pureLIGHT mean that primary lighting calculated with dynamic deferred rendering and secondary is static lightmaps? Or anything else? And how it combined with lighting on dynamic objects because they have no lightmaps, isn't it?
Torque 3D Owner Thomas Pittman
Any light that is not set to representedInLightmap continues to cast lighting as normal upon lightmapped surfaces. So if you have an explosion, flare, flashlight, etc, it will treat lightmapped and non-lightmapped geometry identically.
Non-lightmapped meshes such as your characters are lit and shadowed as they normally would be.