Game Development Community

To the new T3D users - Documentation

by Richard Ranft · in Torque 3D Professional · 06/07/2011 (7:46 am) · 7 replies

Don't neglect the TGEA and TGE sections of the documentation. Someone was asking how to set up Torsion - there is a video tutorial in the TGE section. Many things that worked in the older engines still apply to T3D, and those that don't are covered in the T3D docs - mostly. So don't be afraid to look around a little! I know it's not exactly intuitive, so I thought I'd point it out.

Happy Torquing - or whatever... lol

About the author

I was a soldier, then a computer technician, an electrician, a technical writer, game programmer, and now software test/tools developer. I've been a hobbyist programmer since the age of 13.


#1
06/07/2011 (8:23 am)
Can you put the link to the Torsion Video up, the only Video link I can find says that the "blog does not exist". I might be looking in the wrong place. Thanks.
#2
06/07/2011 (10:46 am)
Whoa - that's what I get for not following the link! I guess Mich is our go-to docs guy? I'll ask around.

Sorry about that. Maybe I'll make one myself....
#3
06/07/2011 (4:50 pm)
setting up torsion is very easy. open torsion (make sure you have a t3d project created first). Then in torsion hit
- file, new, project,
search your game folder and there will be a gamename.torsion

click that and that will set up your project.

then hit
-project, properties, then hit the configurations tab, click debug, hit edit. then where you see excutable click the three dots beside it to open up the browser, then in your game folder find your game.exe and click that.

then thats it, your all set and free to debug/compile whatever
#4
12/22/2011 (9:34 am)
The new FPS Deathmatch Tutorial covers setting up Torsion in Lesson 1, though it's not a video tutorial....
#5
12/22/2011 (3:03 pm)
Quote:
Many things that worked in the older engines still apply to T3D
Just to reiterate :)
#6
12/26/2011 (8:20 pm)
My biggest issue so far has been trying to figure out the file structure of tgea vs t3d. I've stumble my way through causing several crashes or nothing at all. Torsion wasn't a issue for me. I'm having more issues with mouse functions gui functions etc. The help I have found on the forums often has had to do with tgea.

Is there anything that gives the file structer of tgea and t3d that might cut down on the hours of searching, reading, breaking, repairing...I'm going to burn a hole in my HDD if I keep uninstalling and installing T3d ;)
#7
12/27/2011 (7:59 am)
@Greyfort: explain what you're doing, trying to do, that causes the errors and ask for help with that. The file structure in the various versions of Torque isn't all that important because it can be changed at whim. You only have to make sure that the filepaths in the scripts, source, datablocks, etc., are valid filepaths. You could put every single script, gui, datablock file in one place and the engine would not care so long as they get exec'd and filepaths match the actual file structure in your project.

With that said, the biggest change in directory structure between TGE/TGEa and Torque 3D is that the scripts, levels, art, etc. etc., directories in Torque 3D have been moved out of a "game scripts and assets" directory and up a level into individual sub-directories indicated by their names.