Game Development Community

(Question) In Game video recording for TGEA

by vincent kway · in Torque Game Engine Advanced · 06/05/2011 (11:21 pm) · 4 replies

Hi guys,

I'm need to find a way to record gameplay for my game in TGEA version 1.8.2.

Have anyone of you done this before? Maybe can guide or point me to the right direction so that I can start research something about it.

I saw people suggesting Fraps, but that is a separate program. I would like to integrate this video recording into the engine so that I can call the function to record the video using scripts.

Please guide if you guys have done it before.

Thanks in advance.

#1
06/09/2011 (7:27 am)
A little bit of searching through the resources, and I found this:

http://www.garagegames.com/community/resources/view/20824
#2
06/09/2011 (8:10 am)
hi robert,

Thanks for the information. I will give it a try and see if it works on TGEA 1.8.2.
#3
06/09/2011 (9:19 am)
TGEa doesn't have the video capturing method as used in that Resource, but it does have a screenshot utility called recordMovie()
Quote:Captures screenshots at a rate of %fps frames per second until stopMovie is called.
Results in a lot of uncompressed images that you would have to process, but does work.
#4
06/12/2011 (7:19 pm)
Hi Michael,

Thanks for sharing the idea. I think I will try to use T3D code for this part and port it to use in TGEA 1.8.2.

I'm planning to port our code from TGEA 1.8.2 to T3D 1.1 later. But we need to deliver our project soon. So I guess I will stick to TGEA 1.8.2 for a while before I port it to T3D 1.1.

I don't have enough time to go through the code yet. But will start looking at it some time around next week.

Thanks to Robert to guide me to the right direction and Michael for the explanation on the resource.