Game Development Community

1.1 Final: wrong Terrain Rendering

by Thomas Bang · in Torque 3D Professional · 06/05/2011 (12:44 pm) · 6 replies

The collision works, but not the rendering.

www.darkware.de/T3D_1_1_Final_Rendering1.jpg
www.darkware.de/T3D_1_1_Final_Rendering2.jpg

#1
06/05/2011 (12:57 pm)
happened to me on 1.1p not in final though. are you using ati radeon 5 series?? there were a few of us that were and that was happening to us. i just updated and it works fine now.
#2
06/05/2011 (1:04 pm)
No. I am using a nVidia 8600 GT and T3D 1.1 Final.
#3
06/05/2011 (1:23 pm)
What driver version ? Im on a 9800 gtx but havent come across this.
#4
06/05/2011 (1:31 pm)
After the update from 270.xx to 275.33, the problem is gone.
#5
06/05/2011 (4:37 pm)
same happened to me.but my one was worse.my cheetha always was going down through terrain.here is that thread.see what they have said:
http://www.garagegames.com/community/forums/viewthread/126251
#6
07/01/2011 (9:15 am)
There are several threads now about falling through terrain with
vehicles and collision issues. It all boils down to the Collision
system for vehicles (which is not a physics enabled system).

This is the main thread that covers both issues:

http://www.garagegames.com/community/forums/viewthread/126325/1#comment-809293


I'm posting the link as the search system is not that great.
For falling thru terrain, a simple fix is to change the tolerances
for the moment (see comment #12).
The collision issues are being worked on.