Can't open console
by Mr Zurkon · in iTorque 2D · 06/04/2011 (11:56 am) · 12 replies
Issue: I can't open the console.
Is there a file where I can set the key myself? I've searched the forums but was unable to find any of the mentioned files in this engine.
Is there a file where I can set the key myself? I've searched the forums but was unable to find any of the mentioned files in this engine.
#2
Alternatives:
This topic should be sticky, and/or added to the docs.
Edited with Bank's info.
06/04/2011 (12:11 pm)
iTorque2D doesnt have the console.Alternatives:
- With enableWinConsole(true); you can open a separate window console.
- You can see the console output via Xcode's console debugger.
- You can open console.log
- You can access it using Torsion, Tide, Coveweaver or similar debugger.
This topic should be sticky, and/or added to the docs.
Edited with Bank's info.
#3
Ah, I assumed he was running on Windows/OSX
06/04/2011 (1:07 pm)
Quote:
iTorque2D doesnt have the console.
Alternatives:
You can see the console output via Xcode's console debugger.
You can open console.log
You can access it using Torsion.
This topic should be sticky, and/or added to the docs.
Ah, I assumed he was running on Windows/OSX
#4
06/15/2011 (6:04 am)
When running iTorque 3D on MS Windows you can access console by adding this to the top of main.cs:enableWinConsole(true);
#5
I can confirm it works fine on iTorque2D as well.
06/15/2011 (7:12 am)
Jeeez Bank! Thats Excellent Thank you!I can confirm it works fine on iTorque2D as well.
#6
08/09/2011 (10:52 pm)
If there is no console via ~ in iTorque2D then someone needs to change the doc set which is downloaded with the engine as well as the online version. Both has a tutorial for using the console via ~. I'm using iTorque2D on a Mac and have been trying to do the tutorial. The console docs for iTorque2D on Mac are in iTorque2d->Scripting->Simple->Echo Examples. In there it says to open the console using the ~.
#7
As for the console, I can restore it for Windows and OS X (using the ~) if everyone wants. 1.5 could ship with it ready out of the box, I just need to hear people asking for it.
08/10/2011 (6:30 am)
@Two Bit Studios - Yeah, those docs are going to change or be deprecated in 1.5 final. As for the console, I can restore it for Windows and OS X (using the ~) if everyone wants. 1.5 could ship with it ready out of the box, I just need to hear people asking for it.
#8
08/10/2011 (7:03 am)
Im for restoring it!
#9
So, I would use a console if it was implemented. I am curious why it was pulled from iTorque2D?
08/15/2011 (9:08 pm)
Either way is fine with me. I have gotten used to running the *.log file in an editor for output. Of course that doesn't give me live testing of code etc. So, I would use a console if it was implemented. I am curious why it was pulled from iTorque2D?
#10
08/15/2011 (11:06 pm)
+1 :)
#11
08/16/2011 (12:36 am)
Just remember to turn off enableWinConsole() when building on the iphone. enableWinConsole can greatly impact performance on the iphone.
#12
@Brian - Basically because of what Johnny just said. There were performance impacts from the console, so someone deprecated it entirely. I'll work on getting it hooked back up after I fix some crashes.
08/19/2011 (12:32 pm)
@Johnny - Exactly. I'll make sure none of that runs on iOS, but still provide the console for Windows/OS X.@Brian - Basically because of what Johnny just said. There were performance impacts from the console, so someone deprecated it entirely. I'll work on getting it hooked back up after I fix some crashes.
Torque 3D Owner Matt Huston
Atomic Banzai Games