how to rotate camera to the orientation of player?
by Nic Biondi · in Torque X 2D · 05/31/2011 (11:31 am) · 1 replies
Is there a way in Torque Game Builder (2d) to rotate the camera to always orient it's self to the player. for instance if a player object does a flip, the camera will rotate with the player so it appears that the world rotates around rather then the player?
Thanks for you time guys, and I'm really glad you are keeping up with these engines!
-nic
Thanks for you time guys, and I'm really glad you are keeping up with these engines!
-nic
Torque 3D Owner Henry Shilling
Smokin Skull
BTW I have done this, once, it made me queasy to say the least and was very disconcerting, however I think that done correctly it could work very well.
I recently did a semi-attached camera, where the camera would not change position until the player moved over a certain threshold and then the camera did not snap into position, it would ramp up in speed until it matched the players speed. This took lots of the jerkyness out of the camera. If you did something similar with the rotation it would probably help.