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Crash in VS.NET 2010

by Caolan ODomhnaill · in Torque 3D Beginner · 05/29/2011 (9:48 pm) · 2 replies

Hello,

I have gotten the Torque3D to compile, I have created a project based on the desert one available, and when I run it I get the following crash at this Stack dump:

XAudioD2_7.dll!6048736b()
[Frames below may be incorrect and/or missing, no symbols loaded for XAudioD2_7.dll]
XAudioD2_7.dll!6047debf()
XAudioD2_7.dll!60479690()
XAudioD2_7.dll!6045d202()
> Objects in Space_DEBUG.dll!_heap_alloc_dbg_impl(unsigned int nSize=763802829, int nBlockUse=0, const char * szFileName=0x0000081f, int nLine=60, int * errno_tmp=0x00000060) Line 504 + 0xc bytes C++
Objects in Space_DEBUG.dll!_heap_alloc_dbg_impl(unsigned int nSize=763802229, int nBlockUse=0, const char * szFileName=0x000007c5, int nLine=2130567168, int * errno_tmp=0x0000401c) Line 504 + 0xc bytes C++
Objects in Space_DEBUG.dll!_heap_alloc_dbg_impl(unsigned int nSize=763805165, int nBlockUse=0, const char * szFileName=0x00000000, int nLine=2130567168, int * errno_tmp=0x000002fc) Line 504 + 0xc bytes C++
Objects in Space_DEBUG.dll!_heap_alloc_dbg_impl(unsigned int nSize=48585600, int nBlockUse=1612528, const char * szFileName=0x02d87b50, int nLine=47741776, int * errno_tmp=0x00189b6c) Line 504 + 0xc bytes C++
Objects in Space_DEBUG.dll!_nh_malloc_dbg_impl(unsigned int nSize=0, int nhFlag=47951660, int nBlockUse=48585600, const char * szFileName=0x02dbad80, int nLine=3304620, int * errno_tmp=0x00189b6c) Line 239 + 0x19 bytes C++


And it stops in the __finally { block of dbgheap.c extern "C" static void * __cdecl _heap_alloc_dbg_impl(
size_t nSize,
int nBlockUse,
const char * szFileName,
int nLine,
int * errno_tmp
)
{

If I I click the Go button it operates fine but it is a pain for debugging in Torsion. Thanks!

-Caolan.

#1
06/05/2011 (9:30 am)
Uhm, anyone?
#2
06/05/2011 (11:17 am)
Just tested with v1.1 and this seems to be fixed now... :)