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Tilemaps in 3/4 display mode - isometric

by Nigel Bond · in Torque Developer Network · 05/29/2011 (5:46 pm) · 1 replies

I can see in the documentation about Tilemaps it discusses 3/4 display mode. That sounds cool. Does anyone have an example they would like to share?

I am not sure if it is possible to change the camera angle in iTorque2D, logically that would seem to make it 3D. So is there a way? It would be cool to use layers going back over the tilemap, but perhaps I am trying to use this for something it was not intended for.

I understand I can pretend with the squares but they will still be squares unless I can change them or move the rotation or camera or something.

Thanks in advance

Nigel

#1
05/30/2011 (7:21 pm)
Since Torque 2D is well, 2D there is no changing the camera angle or rotation. It is completely possible to implement isometric tiles though in Torque 2D. Neo Binedell has done this in the past but never released any code and not sure the status of that is these days. It would require implementing your own Isometric TileMap on top of the t2dTileMap