Tilemaps in 3/4 display mode - isometric
by Nigel Bond · in Torque Developer Network · 05/29/2011 (5:46 pm) · 1 replies
I can see in the documentation about Tilemaps it discusses 3/4 display mode. That sounds cool. Does anyone have an example they would like to share?
I am not sure if it is possible to change the camera angle in iTorque2D, logically that would seem to make it 3D. So is there a way? It would be cool to use layers going back over the tilemap, but perhaps I am trying to use this for something it was not intended for.
I understand I can pretend with the squares but they will still be squares unless I can change them or move the rotation or camera or something.
Thanks in advance
Nigel
I am not sure if it is possible to change the camera angle in iTorque2D, logically that would seem to make it 3D. So is there a way? It would be cool to use layers going back over the tilemap, but perhaps I am trying to use this for something it was not intended for.
I understand I can pretend with the squares but they will still be squares unless I can change them or move the rotation or camera or something.
Thanks in advance
Nigel
Torque 3D Owner Matt Huston
Atomic Banzai Games