Game Development Community

İ Need Help For Export Problem

by Oguzcan · in General Game Discussion · 05/28/2011 (6:08 am) · 1 replies

Hi !
I just downloaded and installed "Shaper".I wanted to use torque's original skeleton, then I imported DTS file(downloaded from here http://www.garagegames.com/mg/forums/result.thread.php?qt=23352)
and exported as milkshape acsii(txt). I opened milkshape and edit that model. I cut the head and put my head model (made with FaceWorx). Now, I can't export. I gives error like this.
"cannot collapse node "__maintree" because it is a bone"
what is the problem? it seemed shaper exported the model and skeleton well without problems. but I cant export. how can I solve it?

#1
05/28/2011 (6:57 am)
Usually, when you can't collapse a node, it's because there are vertices bound to it[vertex weighting]. 'Usually', if you don't specifically bind vertices to a node/bone, upon export those vertices are bound to the 'root' node of the scene. In this case, it may be the __maintree node that is created by the exporter behind the scene.

Oh, and btw; this exact same question, verbatim, was posted by you in 2008[listed in your 'Recent Threads']?? So, by now, there is a different exporter[you never specify which you're using in Ms3d]. Are you still using the same art? Same version of Ms3d? the DTSPlus! exporter?

I'm picking up that you don't work with art assets in Torque very much...