Game Development Community

Image bigger than 480x320?

by Andrea Farid Marsili · in iTorque 2D · 05/28/2011 (5:05 am) · 5 replies

There's no way to use pictures bigger than 480x320?

#1
05/28/2011 (8:31 am)
All images should be POT Squared that is to the Power Of Two Squared. en.wikipedia.org/wiki/Power_of_two#The_first_72_powers_of_two. The largest one single image should be is 1024x1024.

This raises something I was planning on asking the board in a while, do any of you users experience iPhone Memory Warnings when using 1024x1024? I need to do some more experiments but currently that seems to be the trend.


#2
05/29/2011 (7:07 am)
So I can use a 1024x320 image?
#3
05/29/2011 (10:52 am)
You can, but it is easier on the engine to digest images that are POT SQUARED. meaning 2x2, 4x4 etc.



#4
05/29/2011 (4:33 pm)
480x320 should load fine. Look in the log for any messages as to why it is not loading. However, Rennie is right, it is more efficient to have POT2 images - your nearest would be 512x512.
#5
10/14/2013 (9:27 pm)
I wonder whether the size of the images could be defined by some image resizers? If so, it won't be a problem.