Game Development Community

Torque2D can it help us develop iTorque2D

by Nigel Bond · in Torque Developer Network · 05/27/2011 (5:35 pm) · 1 replies

There are loads of really good Torque2D tutorials around, I was wondering where do the two systems diverge so, if I was porting them where to look for the differences?

It seems a shame to not be able to at least partially use these tutorials.

Thanks

Nigel

#1
05/31/2011 (4:37 pm)
T2D and iT2D are pretty close. The main differences:

- Physics default to off in iT2Dm on in T2D
- No need or functionality to move objects into per-level datablock files on T2D
- T2D loads datablocks from its one datafile
- T2D has a colossal number of available resolutions
- Input is subtly different (but iT2D input is still in flux)
- T2D doesn't respond to iOS-specific methods, like orientation/multitasking status
- Only WAV and Vorbis for audio in T2D
- Only Theora for video in T2D

Scripting is the same (with a few iOS-specific esceptions), and going from iOS to desktop may actually benefit the organisation of projects because of the per-level data. Desktop to iOS needs a pass through the corresponding editor for datablocks if you went the lazy way.

Basically the hardest work is tweaking the assets and presentation for each platform.