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T3D 1.1 preview - Alpha bug on ground cover - DUPLICATE

by Phil Carlisle · in Torque 3D Professional · 05/25/2011 (1:57 pm) · 1 replies

T3D 1.1 preview

Platform: Windows 7/Vista

Target: World Editor/In game

Repro case:

If you load up deathbowl as a test level and up the count on the coverage of the ground cover object. Then find a view which silhouettes the ground cover against the skybox. You'll see that the alpha states are wrong (or rather, that the grass is blending with the sky instead of occluding it).


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#1
05/25/2011 (2:48 pm)
related to this? www.garagegames.com/community/forums/viewthread/125365

Has grass/sky ever played nice with alpha? I've always used alphref to avoid transparency issues (when it comes to grass anyhow)