T3D 1.1 preview - Alpha bug on ground cover - DUPLICATE
by Phil Carlisle · in Torque 3D Professional · 05/25/2011 (1:57 pm) · 1 replies
T3D 1.1 preview
Platform: Windows 7/Vista
Target: World Editor/In game
Repro case:
If you load up deathbowl as a test level and up the count on the coverage of the ground cover object. Then find a view which silhouettes the ground cover against the skybox. You'll see that the alpha states are wrong (or rather, that the grass is blending with the sky instead of occluding it).
Platform: Windows 7/Vista
Target: World Editor/In game
Repro case:
If you load up deathbowl as a test level and up the count on the coverage of the ground cover object. Then find a view which silhouettes the ground cover against the skybox. You'll see that the alpha states are wrong (or rather, that the grass is blending with the sky instead of occluding it).
Associate Steve Acaster
[YorkshireRifles.com]
Has grass/sky ever played nice with alpha? I've always used alphref to avoid transparency issues (when it comes to grass anyhow)