Game Development Community

Journal Recording and playback? Best methods for capturing footage?

by Dusty Monk · in Torque 3D Professional · 05/23/2011 (8:46 am) · 2 replies

Hey folks. Very exciting time over here at Windstorm Studios, and we're starting to put together a launch trailer. So one of the things we'd like to do is capture some exciting in-game footage from cameras other than the standard player camera.

So one thought I had as a means of going about doing this was something along the lines as follows:

1.) Modify the level, and add a few tracking cameras here and there
2.) Play a game session, and record it using the venerable journal recording code.
3.) Load the recorded journal session, switch to one of the cinematic cameras, and play the journal session back, but viewed from the cinematic camera.
4.) Repeat this from each of the various cameras I have stationed about the level, recording all of the playbacks from different cameras with fraps.
5.) Stitch together various pieces of the footage into an awesome game trailer. :)

So this is my plan of attack, but would be greatly appreciative if anyone had any insights to add to this - like, does the journal recording stuff even work any more (in T3D 1.1 B3). Or does anyone have their own methods for recording cinematic type footage of gameplay sessions?

Cheers and thanks in advance

Dusty Monk
Windstorm Studios

About the author

Dusty Monk is founder and president of Windstorm Studios, an independant game studio. Formerly a sr. programmer at Ensemble Studios, Dusty has worked on AAA titles such as Age of Empires II & III, and Halo Wars.


#1
05/23/2011 (9:38 am)
If the game supports multiplayer mode, or can fake it well enough, you could always bring in an observer with free-cam (with smooth rotate, and maybe DoF on) and have them do some cool camera maneuvers while recording in fraps; old-school guerrilla Machinima style. The benefits are speed and on-the-fly redirects, and you do not have to modify the mission files beyond adding spawners. The cons are lack of finite control and human error, as you'll have to replay and record the same sequence a few times to get all the angles you might require. There's also no way to re-record the exact sequence should the need arise.
#2
05/23/2011 (9:42 am)
You could always try the Game Mechanics Kit or Verve. Verve I believe is more geared for this sort of thing but they both allow you to control your camera flow. The game mechanics kit actually lets you put everything in slow motion for the camera.