My new Cubemap will not stay saved - RESOLVED
by Dave Seabrook · in Torque Developer Network · 05/22/2011 (8:10 am) · 5 replies
I'm going through the Create a Sky Box tutorial and every time I create a new Cubemap and apply the textures and Save it it works great while I have the World Editor open. Once I close the World Editor and open it up again the Cubemap has vanished.I have tried reinstalling Torque but I get the same result. I save several times during each step of the process. I'm running Windows 7 x64. Please help!!! I want to love Torque but this seems like a pretty big bug and I cannot find anything on the forums regarding it.
#2
05/22/2011 (4:39 pm)
Was THREED-1526 and got fixed for 1.1 final.
#3
05/22/2011 (8:16 pm)
That did it. Thank you so much for your help and quick response. Just curious Rene, what is THREED-1526 and how would I reference it?
#4
Sorry for the terse post of mine. T3D doesn't have a publicly accessible bugtracking system at this point so posting ticket numbers from the internal tracking system has become a customary way to let people know that a problem they have reported has been logged and is being worked on.
05/22/2011 (8:29 pm)
Quote:what is THREED-1526 and how would I reference it?
Sorry for the terse post of mine. T3D doesn't have a publicly accessible bugtracking system at this point so posting ticket numbers from the internal tracking system has become a customary way to let people know that a problem they have reported has been logged and is being worked on.
#5
05/23/2011 (3:18 am)
I'm a Nube so I appreciate any help I can get. Now I know and I'm glad that this is something that is being addressed. Thanks again.
Torque Owner Brian Mayberry
Dead on Que Productions
Here's an example from core/art/skies/Newlevel_sky
singleton CubemapData( NewLevelSkyCubemap ) { cubeFace[0] = "./cubemap/skybox_1"; cubeFace[1] = "./cubemap/skybox_2"; cubeFace[2] = "./cubemap/skybox_3"; cubeFace[3] = "./cubemap/skybox_4"; cubeFace[4] = "./cubemap/skybox_5"; cubeFace[5] = "./cubemap/skybox_6"; }; singleton Material( NewLevelSkyMat ) { cubemap = NewLevelSkyCubemap; };