Game Development Community

multiplayer tutorial

by Gary Roberson · in Torque Game Engine · 05/19/2011 (3:49 pm) · 3 replies

Are there any tutorials for devlopers on adding multiplayer support for their games?
I want to know the basics such as

** connecting to a server
** how to add more than one player
** a chat system
** how to beta-test if everything is working correctly. (especially if you have onely one machine, and no partners)
this last item isn't really too difficult. Somethimes it is hard tearing away a working partner from their life to help you out when you are short on cash!

#1
05/19/2011 (8:19 pm)
TGE does the first three things out of the box. It's all in the code as I'm sure you know. The book "Multiplayer Gaming and Engine Coding for the Torque Game Engine" has a lot of info on those things as well, and that is an excellent resource to learn how those things are done.

As for the beta or alpha testing, I have never had any problems getting friends and co-workers to help out with that. Of course I only ask them when I have some new gameplay and art to test out, so that they won't get bored. And I've never really gotten more than a dozen people on a server at one time, so it has never been properly loaded to stress the server.
#2
05/20/2011 (12:33 pm)
Another question?

Is it possible to setup TGE to work on an INTRANET as opposed to the INTERNET. I have belief my client wants to deliver the game to a select group of customers!
#3
05/21/2011 (7:47 pm)
Yes, TGE is setup to do a LAN server, and you could remove the internet part quite easily I think.