Boundingbox + addCollisionDetail crashes.
by Daniel Brall · in Torque 3D Professional · 05/17/2011 (9:36 am) · 4 replies
Hello,
I just tried to create a bounding box for a simple cube in dae format with the shape editor. The shape editor of torque 3d generates an onLoad script for this cube and I found out that this line inside the generated script crashes everything on the next start of the world editor/the game:
Could you tell me a workaround or a solution for this? Tell me if you need more information and what information you need.
Regards,
Daniel
I just tried to create a bounding box for a simple cube in dae format with the shape editor. The shape editor of torque 3d generates an onLoad script for this cube and I found out that this line inside the generated script crashes everything on the next start of the world editor/the game:
%this.addCollisionDetail("-1", "Box", "Bounds", "4", "30", "30", "32", "30", "30", "30");I've looked into the torque script reference and the example there says somewhat different than the description of this method inside the reference. So I'm even confused with the consistency of the reference.Could you tell me a workaround or a solution for this? Tell me if you need more information and what information you need.
Regards,
Daniel
#2
Yes the code fixed it, but it is sadly still not the right collision box (I will try again until I figured it out).
Well do I get the final when its finished? I've bought it a few weeks before and I've read in another thread that you don't get updates without paying again if you bought a version containing the sourcecode. Or are the preview versions an exception of this rule?
Regards,
Daniel
05/18/2011 (9:01 am)
Thanks for your answer.Yes the code fixed it, but it is sadly still not the right collision box (I will try again until I figured it out).
Well do I get the final when its finished? I've bought it a few weeks before and I've read in another thread that you don't get updates without paying again if you bought a version containing the sourcecode. Or are the preview versions an exception of this rule?
Regards,
Daniel
#3
05/19/2011 (1:51 pm)
Yes. Historically, unless GG comes out beforehand and specifically says, "Paid update incoming!" you can count on updates and point releases to be free. The only paid Torque update I've ever seen (aside from new products) was TGE 1.4 to 1.5, and it was only 50 bucks or so.
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