How to publish an game in this website
by FrankLuna · in General Discussion · 05/15/2011 (6:09 am) · 315 replies
Hi guys,I write a game want to publish it in this website please tell me how to do this!
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#122
Jonas wrote: "...Or is there something i miss understood?(english is my second language)"
05/18/2011 (6:40 am)
Perfect example in another thread:Jonas wrote: "...Or is there something i miss understood?(english is my second language)"
#123
but I think we can change to a way directly use computer language don't regarding what language I use!
05/18/2011 (6:59 am)
To be honnest,I think the best languge to description the programming issue is use game programming languge like c/c++ C# TorQue script Unreal script,did you agree,you think My English is very bad ,it's truthbut I think we can change to a way directly use computer language don't regarding what language I use!
#124
Read, Read Code, Code...rinse, repeat...
Here's a thought: Instead of writing in English, just use Torquescript to ask your questions, and we will Torquescript you answers back. It's an easier language for everyone to understand. I grew up on Torquescript (English is my 2nd language).
05/18/2011 (7:40 am)
Well, if Torquescript is one of the best languages for you, then the book you've been using should be good enough for you to learn.Read, Read Code, Code...rinse, repeat...
Here's a thought: Instead of writing in English, just use Torquescript to ask your questions, and we will Torquescript you answers back. It's an easier language for everyone to understand. I grew up on Torquescript (English is my 2nd language).
#125
@FrankLuna -
05/18/2011 (7:56 am)
To avoid getting sidetracked, I will come out and say that FrankLuna is not trying to troll. I have seen his activity on other forums and can confirm he is a newcomer to game development. We all know it is sometimes difficult working with a novice, even when he speaks perfect English. Just wanted to put that out there.@FrankLuna -
Quote:you think My English is very bad ,it's truthWe see that and are being patient.
Quote:don't regarding what language I use!What do you speak? Not English. German? Romanian? Farsi? Chinese? We will e-mail you this as well. We want to talk in YOUR native language
#126
to translate the question I have to English,you can as plain as answer my question,no language barrier will cause the difficultly to understand
our language,is this answer you can agree!what the languge you use?
05/18/2011 (8:32 am)
OK,thanks I believe the sidetracks can not occur in afterwards tme,from now on I will write the question so carefully,I use google translate to translate the question I have to English,you can as plain as answer my question,no language barrier will cause the difficultly to understand
our language,is this answer you can agree!what the languge you use?
#127
05/18/2011 (8:57 am)
I use English primary, Spanish secondary.
#128
05/18/2011 (9:02 am)
Hi man !did you understand Directx!I find Directx is not easy to understand!Did you can explain the index buffer to me!
#129
Index Buffers
05/18/2011 (9:07 am)
Quote:I find Directx is not easy to understandYou are correct. DirectX is difficult.
Index Buffers
#130
for( z=source.top, z0 = 0;z<source.bottom;z++, z0++)
for(int x=source.left, x0 = 0;x<source.right;x++, x0++)
{
//Triangle 1
ind[index++] = z0 * (width + 1) + x0;
ind[index++] = z0 * (width + 1) + x0 + 1;
ind[index++] = (z0+1) * (width + 1) + x0;
//Triangle 2
ind[index++] = (z0+1) * (width + 1) + x0;
ind[index++] = z0 * (width + 1) + x0 + 1;
ind[index++] = (z0+1) * (width + 1) + x0 + 1;
}
how to understand this code ,what the usage of X0 and Z0
05/18/2011 (10:12 am)
thanks!but please see a code (expert from an carl granberg's book)for( z=source.top, z0 = 0;z<source.bottom;z++, z0++)
for(int x=source.left, x0 = 0;x<source.right;x++, x0++)
{
//Triangle 1
ind[index++] = z0 * (width + 1) + x0;
ind[index++] = z0 * (width + 1) + x0 + 1;
ind[index++] = (z0+1) * (width + 1) + x0;
//Triangle 2
ind[index++] = (z0+1) * (width + 1) + x0;
ind[index++] = z0 * (width + 1) + x0 + 1;
ind[index++] = (z0+1) * (width + 1) + x0 + 1;
}
how to understand this code ,what the usage of X0 and Z0
#131
05/18/2011 (10:19 am)
Iterations of a loop. Each time the loop processes it increases the value of the argument by one until the condition is met and the loop ends.
#132
05/18/2011 (10:30 am)
you say is so rough,would you give me an detail explain,like explain the traingle's position and his face.
#133
Directx or Toque or Unreal or DarkBasic ?please give a good reason on
choose some kit for developer Fps game!
05/18/2011 (12:58 pm)
If you want to write a FPS Game,what developed kit you will like use ,Directx or Toque or Unreal or DarkBasic ?please give a good reason on
choose some kit for developer Fps game!
#134
While Frank may not be trolling, does a conversation like this need to continue? I mean he has blatantly refused to saw what his native language is, and instead uses google translate to continously post really messed up posts when if he really wanted help one of the community members would be willing to discuss things with him with out the confusion of Google translate. And while this has turned into a most epic thread, I wonder what his true intentions are
@Frank,
You have given mixed messages here, and while I personally would say Torque is the best for FPS since its networking is solid, I am not sure what to honestly suggest to use as a developers kit for you.
05/18/2011 (1:19 pm)
@Mich, While Frank may not be trolling, does a conversation like this need to continue? I mean he has blatantly refused to saw what his native language is, and instead uses google translate to continously post really messed up posts when if he really wanted help one of the community members would be willing to discuss things with him with out the confusion of Google translate. And while this has turned into a most epic thread, I wonder what his true intentions are
@Frank,
You have given mixed messages here, and while I personally would say Torque is the best for FPS since its networking is solid, I am not sure what to honestly suggest to use as a developers kit for you.
#135
@FrankLuna - Toque or UDK are your best bet for FPS.
05/18/2011 (1:30 pm)
@Donald -Quote:While Frank may not be trolling, does a conversation like this need to continue?I have my own motivation. This will go on as long as I can provide an answer.
@FrankLuna - Toque or UDK are your best bet for FPS.
#136
05/18/2011 (2:04 pm)
I've never used Toque, but Torque is an excellent choice for FPS ;)
#137
book Programming muitiplayer Fps Game Programming with Directx ,this book is truly good ,but still have many problem like don't explain
some engine code so detail,so I looking for what the book special write
for FPS Game!
05/18/2011 (3:32 pm)
OK,but did someone ready for to write a Engine by self,I ask I read the book Programming muitiplayer Fps Game Programming with Directx ,this book is truly good ,but still have many problem like don't explain
some engine code so detail,so I looking for what the book special write
for FPS Game!
#138
05/18/2011 (7:13 pm)
have the capability to do an IP check on posts to see his home nation and try that language maybe ? might simplify things, have a feeling it might also kick up a surprise ...
#140
he is a troll
but with out trolls how do you get epic threads!
05/18/2011 (8:49 pm)
jumps from argument to argument, ignores direct questions, claims to use google translate yet even that wont screw things up as bad has he is posting as google translate will mess up syntex but not spelling. he is a troll
but with out trolls how do you get epic threads!
Torque 3D Owner Randy Mlinarcik
Second, this person wanted the source code for free to make modifications/new code (making it sound as if they would be doing us a favor), but after reading this thread, this person doesn't really know how to do so anyway.
Third, if "I" was just starting out and asking these questions, I wouldn't be so rude about it. I understand that English is probably not his/her 1st language, but holy cow! "is you here answer me!", "...and I except the author's email tell me!" - and other such rude comments.
He/she was given all the documentation necessary to get started. Any concepts not understood can easily be Googled for more information. If the material is too hard to understand after that, then maybe game development is not in the cards for this person. Maybe this individual should try learning something a little easier...perhaps Basket-weaving.
Personally, I think it's just someone who is bored and is totally getting a rise out of starting and continuing a 120+ post count thread...