Game Development Community

Is there any way to know the real-time number of rendering polygons?

by Tom Giant · in Torque 3D Professional · 05/09/2011 (4:51 am) · 4 replies

I need to know the real-time number of rendering polygons in the scene.
I don't know whether T3D engine provides the function. I tried to find some third-party tools, but no results. Maybe, I finally have to add codes to get the function.

Does anybody know that? Thanks for any help in advance.

#1
05/09/2011 (5:35 am)
Type this in the console: metrics("fps gfx shadow");
#2
05/09/2011 (2:14 pm)
you could also add terrain into the metrics list there
#3
05/09/2011 (3:00 pm)
What else can you add there? Or is there a list somewhere?
#4
05/09/2011 (3:12 pm)
See metrics.cs for a range of possible metrics callbacks.

... and there is a loose one for imposters in imposters.cs.