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porting from netbook to macbook air and pro resolution question

by Alain Labrie · in Torque Game Builder · 05/05/2011 (7:07 am) · 6 replies

I am currently porting HoverBoarderZ to the mac store, and I am wondering if 1024x576(16:9) is a supported resolution for most macs? This seems like a good choice since the game was designed for netbooks (1024x600 resolution). I would love to hear what resolution or aspect ratio other devs typically use for their mac games.

#1
05/05/2011 (9:18 am)
It's not a supported resolution on one of those iMac which Apple uses to validate Mac AppStore apps, I was rejected using the same resolution. You can refer to my resource for the fixes.

From what I know, a lot of the Mac users would expect a wide screen ratio rather than a 4:3 ratio.
#2
05/05/2011 (4:13 pm)
Hi Aun,

Do you know if letterboxing in fullscreen will pass validation for the Mac AppStore? I would like the game to keep the same aspect ratio on all machines.

Also, what resolution did you end up using for your game? 1024x576 or did you change it?
#3
05/05/2011 (6:04 pm)
What do you mean by letterboxing in fullscreen, filling the background with black but the game still renders the same size ?

I still used 1024*576 but check if the system supports it or not.
#4
05/06/2011 (6:20 am)
About Letterboxing,
Say the game is designed for 16:9, but the user's screen is 4:3, then letterboxing would add black bars at the top and bottom. I am looking through the macAppStore documentation, but I don't see anything relating to this.

Also, does the macAppStore have a requirement about the game being playable in a window as well as fullscreen?
#5
05/06/2011 (10:17 am)
I see, I downloaded a game using this feature so I think it should be ok.

Quote:
Also, does the macAppStore have a requirement about the game being playable in a window as well as fullscreen?

I believe it doesn't, from what I see some games can't go to full screen some can.
#6
05/06/2011 (10:43 am)
Thanks Aun