Host Migration
by Robert Fritzen · in Torque Game Engine Advanced · 04/28/2011 (12:14 pm) · 0 replies
This is probably something pretty complex, but it would be necessary for my kind of a project involving the ranked multiplayer portion.
How (if even possible), would I go about having the host migrate to a random client in the game if the original host left the game (all ranked servers are "listen" (hosted in game) servers)?
This would only occur for ranked games, so the process would only be invoked if the server is in ranked mode (handled by a C++ variable).
Where would this kind of process begin (code function wise)? what would need to be done?
How (if even possible), would I go about having the host migrate to a random client in the game if the original host left the game (all ranked servers are "listen" (hosted in game) servers)?
This would only occur for ranked games, so the process would only be invoked if the server is in ranked mode (handled by a C++ variable).
Where would this kind of process begin (code function wise)? what would need to be done?
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.