Game Development Community

Host Migration

by Robert Fritzen · in Torque Game Engine Advanced · 04/28/2011 (12:14 pm) · 0 replies

This is probably something pretty complex, but it would be necessary for my kind of a project involving the ranked multiplayer portion.

How (if even possible), would I go about having the host migrate to a random client in the game if the original host left the game (all ranked servers are "listen" (hosted in game) servers)?

This would only occur for ranked games, so the process would only be invoked if the server is in ranked mode (handled by a C++ variable).

Where would this kind of process begin (code function wise)? what would need to be done?