Whats Next
by LrdOfNightmares · in Game Design and Creative Issues · 04/28/2011 (3:31 am) · 5 replies
Hello All, i've bought Torque 3D and btw i am really happy about it :)
Anyway, i've read all the documentation and now i want to ask this...
What next? is there i book that i could read to help me go a step further?
which programs would be good for me to learn to make things like buildings etc to use with my T3D?
What do you suggest?
Anyway, i've read all the documentation and now i want to ask this...
What next? is there i book that i could read to help me go a step further?
which programs would be good for me to learn to make things like buildings etc to use with my T3D?
What do you suggest?
About the author
#2
If you know what it is that you wont to do and have an end goal then it makes it easier to determine what the 'next' step is. If you're new, then start small and build incrementally (as knowledge/skill increases) until you achieve your goal.
Programming knowledge is more than beneficial, but learning the script language is a must unless your only intent is to design levels or create art.
04/28/2011 (1:10 pm)
Do you have an idea for a game? A design or game mechanic that you want to try? If you know what it is that you wont to do and have an end goal then it makes it easier to determine what the 'next' step is. If you're new, then start small and build incrementally (as knowledge/skill increases) until you achieve your goal.
Programming knowledge is more than beneficial, but learning the script language is a must unless your only intent is to design levels or create art.
#3
@Michael Hall: I have many ideas but for now i will begin with something small that came up, is there other documentation for the torque script except from the one that comes with my torque?
04/29/2011 (4:31 am)
@Steve Acaster: Thanks :) i think of trying Blender as i had past experience with it.@Michael Hall: I have many ideas but for now i will begin with something small that came up, is there other documentation for the torque script except from the one that comes with my torque?
#4
04/29/2011 (2:01 pm)
Quote: is there other documentation for the torque script except from the one that comes with my torque?For learning the in's and out's of torque script, I would suggest eather Ken Finneys book or Ed Maurina's books. Both use a really old version of torque, but torque script hasn't really changed much, so all 3 books are still relevant in teaching you how to script in torque.
#5
trawl the resources and forums to find the various bits you need or something like them you can hack
and start building a SIMPLE demo
there is so much to learn with game dev i find its better to learn from doing, you could spend years learning but really you only need to learn what you need for your next game.
once you get rolling torques easy to use (its taken me about 6 months to get rolling from torque noob to torque apprentice )
best thing is the forums dont spend days staring at it going "GAAAH it should work", post it up with a good explanation and people help
good luck :)
05/16/2011 (2:59 pm)
take your simplest game idea trawl the resources and forums to find the various bits you need or something like them you can hack
and start building a SIMPLE demo
there is so much to learn with game dev i find its better to learn from doing, you could spend years learning but really you only need to learn what you need for your next game.
once you get rolling torques easy to use (its taken me about 6 months to get rolling from torque noob to torque apprentice )
best thing is the forums dont spend days staring at it going "GAAAH it should work", post it up with a good explanation and people help
good luck :)
Associate Steve Acaster
[YorkshireRifles.com]
All and any 3D apps, from super expensive to cheap to free. Some (mostly older) apps have .dts exporters but anything which has COLLADA should be fine. Read the "artist" section of T3D documentation for a bit moer info on export/import.
Avoid BSP/interiors/Constructor - it's really for the older engines.
To learn how to model really means learning the 3D app you prefer (or can afford, Max is kinda pricey for some of us).
I'd also suggest the "Simple FPS Tutorial" in TDN (support->documentation->find the TDN link on the page->login again->T3D) as it teaches a lot about using the engine for a mini-game that can be applied to other gametypes (triggers, ai, spawning, etc).
Also, "search is your friend" ... actually search is a bit of a pain in the arse at times ... but there are a lot of useful info hidden in the "forums" and the "resources" sections.