T3D 1.1 Preview - Export to Collada broken - RESOLVED
by Stefan D · in Torque 3D Professional · 04/28/2011 (1:41 am) · 8 replies
Build: 1.1 Preview, 1.1 Pro.
Platform: Windows 7, 64 bit
Target: Shape-Editor
Issues: Saving the current shown mesh in shape-editor doesn't work
(tell us how to trigger the bug)
Steps to Repeat:
1. Launch the Shape-Editor
2. Load a model
3. Mount other models to mountpoints
4. Use "Export To Collada"
5. Enter Filename
The file doesn't exist after export (in Beta 3 a file with no mesh-data was created)
OLD-Description:
I'm trying to build a mesh within the shape-editor of T3D Preview. Loading the mesh and attaching other meshes to mountpoints works fine but if I select File -> Export to Collada I don't get any output file.
With T3D 1.1 B3 I have a output file but without any model data.
Should the export work that way or do I misunderstand what "Export To Collada" does?
Platform: Windows 7, 64 bit
Target: Shape-Editor
Issues: Saving the current shown mesh in shape-editor doesn't work
(tell us how to trigger the bug)
Steps to Repeat:
1. Launch the Shape-Editor
2. Load a model
3. Mount other models to mountpoints
4. Use "Export To Collada"
5. Enter Filename
The file doesn't exist after export (in Beta 3 a file with no mesh-data was created)
OLD-Description:
I'm trying to build a mesh within the shape-editor of T3D Preview. Loading the mesh and attaching other meshes to mountpoints works fine but if I select File -> Export to Collada I don't get any output file.
With T3D 1.1 B3 I have a output file but without any model data.
Should the export work that way or do I misunderstand what "Export To Collada" does?
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#2
It might be easier to crate your models in some other program, like Blender, milkshape, max, etc.
04/28/2011 (3:30 am)
Maybe there is another solution. Why do you want export models from Torque3D?It might be easier to crate your models in some other program, like Blender, milkshape, max, etc.
#3
04/28/2011 (3:39 am)
I try to build a complex shapes with different smaller parts in my program. The result should be saveable to collada to load them in another program/tool where the mounted parts should be included.
#4
change the title of this thread to start: BUG
04/28/2011 (4:22 am)
report it as a bug, cause it is.change the title of this thread to start: BUG
#5
But in future, it'll be easier to do the whole shape in that program/tool you're using.
04/28/2011 (6:27 am)
deepscratch is right.But in future, it'll be easier to do the whole shape in that program/tool you're using.
#6
04/28/2011 (9:26 am)
I'm pretty sure this is fixed already. I do remember the artists running into it.
#7
if it is already fixes it would be great.
I am working on a Tool similiar to mack/fack which should export chars. So using another Tool isn't possible. The Dae save functionality was why I bought t3d primary. Writing my own exporter is probably more expensive than the 99 $ i spend for torque
04/28/2011 (9:36 am)
Hi,if it is already fixes it would be great.
I am working on a Tool similiar to mack/fack which should export chars. So using another Tool isn't possible. The Dae save functionality was why I bought t3d primary. Writing my own exporter is probably more expensive than the 99 $ i spend for torque
#8
05/10/2011 (4:32 pm)
Fixed in 1.1 Final.
Torque 3D Owner Andy Wright
BrokeAss Games
It's there to convert DIF interiors from TGE/TGEa into dae to be used as a DTS.