T3D 1.1 Preview - in Zone object, activating or de-activating the prone-trigger (mvTriggerCount4) doesn't update the view - LOGGED (THREED-1767)
by Richard Marrevee · in Torque 3D Professional · 04/27/2011 (3:58 pm) · 3 replies
Build: 1.1 Preview Pro.
Platform: Windows XP, 32-bit.
Target: Editors, Gameplay.
Issues:
In a zone object, there is no screen (view) update in first-person, when activating or de-activating the prone-trigger $mvTriggerCount4, until you make another move. If you view in 3rd person then the appropriate animation is played.
Steps to repeat:
- Have a player-character with a prone-root anim.
- Create a mission with a Zone and place the player in this zone.
- Start playing this mission.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The view stays the same.
- Move forward and the view will change to the viewpoint from the prone-anim.
Possibly this is related to this one where the same thing occurs when disabling shadows in a sun object.
www.garagegames.com/community/forums/viewthread/125671
Suggested Fix:
Don't know but it would be nice if it works as you might expect it to work.
Platform: Windows XP, 32-bit.
Target: Editors, Gameplay.
Issues:
In a zone object, there is no screen (view) update in first-person, when activating or de-activating the prone-trigger $mvTriggerCount4, until you make another move. If you view in 3rd person then the appropriate animation is played.
Steps to repeat:
- Have a player-character with a prone-root anim.
- Create a mission with a Zone and place the player in this zone.
- Start playing this mission.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The view stays the same.
- Move forward and the view will change to the viewpoint from the prone-anim.
Possibly this is related to this one where the same thing occurs when disabling shadows in a sun object.
www.garagegames.com/community/forums/viewthread/125671
Suggested Fix:
Don't know but it would be nice if it works as you might expect it to work.
About the author
Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com
#2
04/27/2011 (4:07 pm)
Logged as THREED-1767.
#3
Unfortunately not :(
I've changed the prone bounding box to a size so that it contains everything, but it didn't solve the problem.
edit:
It seems that it is introduced with the new zoning system. After deleting the zone, everything seems to work fine. (At least if you set the cast shadows to enable in the sun object.
04/28/2011 (2:19 am)
@Steve:Unfortunately not :(
I've changed the prone bounding box to a size so that it contains everything, but it didn't solve the problem.
edit:
It seems that it is introduced with the new zoning system. After deleting the zone, everything seems to work fine. (At least if you set the cast shadows to enable in the sun object.
Associate Steve Acaster
[YorkshireRifles.com]