T3D 1.1 Preview - Disable cast shadow in sun-object prevents prone-trigger (mvTriggerCount4) to update the view - LOGGED (THREED-1766)
by Richard Marrevee · in Torque 3D Professional · 04/27/2011 (3:52 pm) · 3 replies
Build: 1.1 Preview Pro.
Platform: Windows XP, 32-bit.
Target: Editors, Gameplay.
Issues:
After disabling the cast shadow option in the sun-object, there will be no screen (view) update in first-person, when activating or de-activating the prone-trigger $mvTriggerCount4, until you make another move. If you view in 3rd person then the appropriate animation is played.
Steps to repeat:
- Have a player-character with a prone-root anim.
- Create a mission with a sun-object and disable cast-shadow.
- Start playing this mission.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The view stays the same.
- Move forward and the view will change to the viewpoint from the prone-anim.
- Switch to world editor again.
- Enable cast shadow in the sun-object.
- Start playing this mission again.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The viewpoint has changed.
Suggested Fix:
Make sure it works again like in Beta3.
Platform: Windows XP, 32-bit.
Target: Editors, Gameplay.
Issues:
After disabling the cast shadow option in the sun-object, there will be no screen (view) update in first-person, when activating or de-activating the prone-trigger $mvTriggerCount4, until you make another move. If you view in 3rd person then the appropriate animation is played.
Steps to repeat:
- Have a player-character with a prone-root anim.
- Create a mission with a sun-object and disable cast-shadow.
- Start playing this mission.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The view stays the same.
- Move forward and the view will change to the viewpoint from the prone-anim.
- Switch to world editor again.
- Enable cast shadow in the sun-object.
- Start playing this mission again.
- Make sure you are in 1st person.
- In the console type: $mvTriggerCount4++;
- The viewpoint has changed.
Suggested Fix:
Make sure it works again like in Beta3.
About the author
Started programming in 1984 on an Oric, when time progressed switched to MSX, Amiga and finally the Windows PC with T3D. Now developing an epic fantasy game: The Master's Eye. Creator of the DoorClass pack and VolumetricFog pack @ richardsgamestudio.com
Associate Steve Acaster
[YorkshireRifles.com]
... which is weird ...
@Richard
And I made myself a Boerenkoolstamppot and it was quite nice ;)