Game Development Community

Some Questions.

by flame · in Torque Developer Network · 04/27/2011 (1:15 pm) · 1 replies

I have some questions to ask people experienced with Torque.

I tried looking around for answers, but 190 pages of resource listings is too much to go through, really.

I am trying to make an mrpg(who isnt?), but I wanted to make sure the engine was capable of some things before I dive too deeply.

I see the tutorials for inventories and logins and such, so that is all here.

I'd like to know if persistant worlds are possible, either via constant saving of the world, or just saving every detail at shutdown, and reloading it on start.

See, my MRPG will allow players to build camps out of pallisades and such, and I want them to be able to keep what they build.

I'd like to know how hard it would be to make trees that can be cut down, that stay cut down,and when cut down give the player wood. Although I guess this can be achieved simply by deleting the tree object, and spawning a log object.

And seeds that can be planted, which with time grow into full trees, ready for the chop-block.

Garages, where a player can spend materials to make catapults and such.

And, above all, a grid system to help with placement of constructed pallisades, and to keep everything neat.


If any bored master (or itermediate) of torque would like to help with my project, feel free to find my thread in the Jobs forum.

About the author

I am a PHP dev,LuaHypArc scripter,Beta tester. I am an idealist, so if you you need ideas, give me a call. Tried making an MMO,failed,no one works for a newbie. I hope to become involved in Life is Feudal development, as LiF is headed where my MMO was.


#1
04/27/2011 (1:17 pm)
Forgot one: How hard would it be to convert a TGE project to T3D, or put a TGE project into a web page?