T3D 1.0.1 - Adding Interior causes crash with NULL argument in shaderGen/shaderOp.cpp (GenOp::GenOp) - LOGGED (THREED-1730)
by Thomas -elfprince13- Dickerson · in Torque 3D Professional · 04/22/2011 (11:59 am) · 1 replies
Build: 1.0.1
Platform: Mac OS X 10.6.6
Target: Interiors/Shader Generation
Issues: Insert an Interior in world editor. Await crash. This happens irrespective of whether or not a materials.cs has been created or the materials are being autogenerated.
Steps to repeat:
Download this zip, unzip into your art asset directory and attempt to insert one of the .difs from the World Editor. sfgp.cemetech.net/interior_samples.zip
Platform: Mac OS X 10.6.6
Target: Interiors/Shader Generation
Issues: Insert an Interior in world editor. Await crash. This happens irrespective of whether or not a materials.cs has been created or the materials are being autogenerated.
Steps to repeat:
Download this zip, unzip into your art asset directory and attempt to insert one of the .difs from the World Editor. sfgp.cemetech.net/interior_samples.zip
About the author
C.S. PhD student at Brown University. Project lead for FreeBuild. Administrator, Cemetech tech community. Webmaster for the Village2Village Projects and the Vermont Sustainable Heating Initiative.
Associate David Montgomery-Blake
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