Game Development Community

"WAVY" Graphics Issue with Vertical Camera Movement

by Aaron Scovel · in Torque X 2D · 04/19/2011 (6:41 pm) · 4 replies

Hey guys! So I've been working on one of my games but I have a semi-major issue with the graphics. When the camera follows the player vertically, it seems a lot of the background graphics get a "wavy" effect (as if the background becomes liquefied almost (a refresh rate issue?).. hurts the eyes).

Hopefully you guys have experienced this issue and know how to prevent or fix it. Issue happens on PC and Xbox.

Any help is greatly appreciated!

About the author

Previously a PHP/MySQL Programmer/Web Developer of 10 years. In Aug 2010 I decided to change careers, and this is were I landed! I also parent 3 kids full time. TopNotched.com


#1
04/19/2011 (8:16 pm)
try decreasing the field of view.
#2
04/20/2011 (7:54 pm)
oh, this is torque "2d".

i guess changing the field of view isnt exactly applicable here :)
#3
05/23/2011 (12:03 pm)
sync with vertical retrace. Put this is your Xbox Graphics settings, and probably your Windows as well if it is happening there

<SynchronizeWithVerticalRetrace>true</SynchronizeWithVerticalRetrace>

#4
06/06/2011 (2:56 pm)
Henry! That fixed the issue!

Where does one find these additional "non default" settings? Is there documentation somewhere?

Much Appreciated! I can finally continue this project :-)