T3D 1.1 Preview - debugdraw Does Not Render Line - RESOLVED (THREED-1666)
by Steve Acaster · in Torque 3D Professional · 04/11/2011 (11:31 am) · 9 replies
T3D 1.1 Preview
win7 32bit
target:
debugdraw
issue:
debugdraw.drawline doesn't draw anything
repeat:
get 2 positions in game space
Suggest:
Fix it! DebugDraw should draw a line between 2 points.
win7 32bit
target:
debugdraw
issue:
debugdraw.drawline doesn't draw anything
repeat:
get 2 positions in game space
debugdraw.togglefreeze(); debugdraw.drawline(%position1, %position2, "0 0 1");Don't forget the toggle freeze or it'll draw it so fast you won't see it ... not that you will see it anyway cause it isn't rendering (or toggleFreeze is failing).
Suggest:
Fix it! DebugDraw should draw a line between 2 points.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...
#2
04/11/2011 (11:53 am)
Yeah, noticed that too. Kinda odd since I have been using the debug drawer quite a bit recently and actually put in a fix to make it render in the editor. Must be a GFX state corruption again.
#3
04/12/2011 (9:34 am)
Logged as THREED-1666.
#4
04/18/2011 (2:03 am)
Ok, turns out all the stuff renders correctly but is failing depth tests so nothing makes it to the screen. Looking at it in PIX, it seems the new FlashFX post-effect is flooding the zbuffer with zero depths causing all subsequent rendering that is taking depth into account to see nothing but rejections.
#5
to the FlashFx singleton and everything is working again.
Seems to me that PostFX should default to PFX_DefaultStateBlock if no other stateBlock is assigned rather than using the defaults from GFXStateBlockDesc which aren't good for PostFX.
04/18/2011 (2:22 am)
Ok, simple fix. AddstateBlock = PFX_DefaultStateBlock;
to the FlashFx singleton and everything is working again.
Seems to me that PostFX should default to PFX_DefaultStateBlock if no other stateBlock is assigned rather than using the defaults from GFXStateBlockDesc which aren't good for PostFX.
#7
So I guess that that is a seperate issue ...
04/18/2011 (5:08 am)
Actually, just noticed that this has not fixed the AiPlayer Path rendering issue ... those arrows still do not render.So I guess that that is a seperate issue ...
#8
04/18/2011 (5:46 am)
Indeed. No spline paths, just the markers. THREED-1683.
#9
05/05/2011 (5:46 pm)
Fixed in 1.1 Final.
Associate Steve Acaster
[YorkshireRifles.com]
None of these: