Game Development Community

Underwater audio effect?

by Scottie Sirius · in Torque 3D Professional · 04/11/2011 (8:41 am) · 3 replies

What's the deal with the audioAmbiences.cs file? Does it work? Where do I assign a sound for under water?
I see that I can set it in the WaterPlane under Sound but I see no way to actually set it to a sound.

#1
04/11/2011 (4:45 pm)
Create an SFXAmbience datablock in the DB editor and set its "soundTrack" property to the sound/playlist you want to play under water. Then set the "soundAmbience" field of the water object to that DB.
#2
05/05/2011 (9:17 am)
Some how this just doesn't work. Everytime I go back in, the soundtrack is gone and I have to re-add it.
#3
09/10/2011 (7:57 pm)
Bumping this because now I'm wondering what the new Sound Space object is and how it works and how it differs. Seems similar yet...still not able to figure out how to make it work.

EDIT: Ah, now I think I got it. You have to create a new SFXAmbience and a SFXProfile? Still having trouble getting it to stick, I have to add it back in everytime.