Game Development Community

Simulate Purchase on PC?

by Aaron Scovel · in Torque X 2D · 04/08/2011 (1:09 pm) · 4 replies

Hey guys! I'm setting up the purchase functions in my current project, using snippets from Henry's game kit (Thanks Henry). When testing on the xbox everything works great, but when I test the game on the pc the purchase button just loops the sign in process. I can successfully sign in, but then I return to the purchase "splash" screen.

Is there special code for the PC simulated purchase?

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Previously a PHP/MySQL Programmer/Web Developer of 10 years. In Aug 2010 I decided to change careers, and this is were I landed! I also parent 3 kids full time. TopNotched.com


#1
04/09/2011 (10:11 am)
Do you need to test this on PC? AFAIK you can't use the Windows LIVE stuff on PC in a game you release unless you are effectively signed up to the same kind of thing as XBLA on xbox - there is no XBLIG for windows I'm afraid; you just have to release your games the old fashioned way and integrate any copy protection/purchasing yourself.
#2
04/10/2011 (12:11 pm)
Thanks Duncan,
Makes sense, but they do allow me to login to my gamertag via the PC in the game, so possibly we have access to some of the gamer services on the PC.

I'm just going limit the purchase screen / demo limits to the xbox for now.
#if XBOX 
...        
#else
...
#endif
#3
04/10/2011 (2:55 pm)
You have limited access to gamer services in a game that is in development, for purposes of quick testing turn around (and especially networking - e.g. networked gaming can be tested between a PC and 360 to save buying multiple consoles).
#4
04/18/2011 (12:09 pm)
Simulated purchase is working on the PC now, not sure why it wasnt working last week. :-)