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T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567)

by Steve Acaster · in Torque 3D Professional · 04/08/2011 (5:03 am) · 7 replies

My guess it that you already know this but as there's no log to check against here's the byg report ...

T3D 1.1 Preview

win7 32bit

Target:
Occlusion Volume - world editor

Issue:
Occlusion Volume does not occlude. Also the physical object appears FUBAR'd, I was expecting a box but it looks like someone has taken a hammer to the geometry.

Repeat:
In World Editor add an Occlusion Volume (library->level->level). See that it is non-functioning and that the pbjects geometry is a mess.

Suggest:
Fix it!

#1
04/08/2011 (5:11 am)
The preview had been yanked from an in-dev version of the repo. The state of the code is the same as the one when I recorded the video, i.e. the vector light bug is still in there and occlusion volumes are not fully implemented.
#2
04/08/2011 (5:58 am)
Yeah I figured that was the case ...

Nice improvements to Zone/portals and I love the SFXSpace, though. :)
#3
04/08/2011 (6:52 am)
Logged as THREED-1567.
#4
04/11/2011 (2:27 am)
SFXSpace? Please point me to this :-)
#5
04/11/2011 (4:20 am)
Giorgio, it's in library->level->level and changes the ambienceEnvironment - works with Fmod.
#6
04/13/2011 (6:08 am)
Tnx Steve ;-)
#7
05/26/2011 (12:22 pm)
Fixed in 1.1 Final.